In the game Three Kingdoms Fantasy Continent 2: Song of the Warhawk, each general initially has a basic profession and unlocks two branch professions after awakening, allowing for free switching among up to three professions. This mechanism gives players a great deal of freedom in making tactical adjustments. So how do you choose professions in Three Kingdoms Fantasy Continent 2: Song of the Warhawk? Below, I will share with you a guide on choosing professions in Three Kingdoms Fantasy Continent 2: Song of the Warhawk.

The professions in the game are roughly divided into three major categories: attack, defense, and support. Among them, the attack category includes strong attackers, vanguards, reapers, strategists, raiders, and commanders, mainly responsible for dealing damage; the defense category, such as guardians, commanders, berserkers, and iron guards, is responsible for taking damage and protecting teammates; support category professions like dancers, musicians, geniuses, and alchemists take on roles such as healing, buffing, and dispelling. Each profession not only has a different role but also comes with unique talent effects. For example, attack professions can gain permanent damage increase or penetration under specific conditions, while support professions may shield allies or dispel negative statuses at the end of a turn.

When choosing a profession, first consider the general's positioning and your overall team structure. A good lineup usually includes core roles for taking damage, dealing damage, and providing support, so your profession selection should be reasonably arranged around these three directions. Taking the defense position as an example, if you need a stable front line to absorb damage, generals like Sun Kanglang can choose a basic defense profession to increase their own durability; when the team lacks group immunity or healing capabilities, they can also switch to a guardian, providing initial healing and additional damage reduction, thus enhancing overall survivability.

The choice of profession for the damage-dealing position focuses more on burst and rhythm. If your main DPS is a burst physical attacker like Gan Ning, then choosing professions like strong attacker or raider can further enhance his attack frequency and penetration, allowing him to deal high damage in the first round. If your core is a magic-based strategist like Zhuge Liang, you might consider strategy-type or burn-enhancing professions, working with "burn" generals like Lu Xun and Jia Xu in your lineup to form a sustained pressure combination.

The choice of support profession depends on the current gaps in your lineup. If your main damage dealer fears being controlled or affected by debuffs, then musicians and geniuses are excellent choices—the former can provide damage boost to adjacent units, while the latter has a high chance of dispelling negative statuses, effectively ensuring the stability of the main DPS output; if your lineup's survivability is weak, it is recommended to choose dancers or alchemists, increasing the team's healing and shielding abilities. Additionally, some support professions can grant the team extra energy, action bars, or buffs at the start of battle, making them very suitable for use with first-strike burst lineups.
In summary, in actual combat, the choice of profession must take into account the lineup structure, general characteristics, level mechanisms, and tactical rhythm, reasonably distributing the functionality of each position, in order to truly leverage advantages in real battles. The above is the complete content introduction on how to choose professions in Three Kingdoms Fantasy Continent 2: Song of the Warhawk.