Golden ships are high-end vessels in the game that can be purchased with gold bars. They are strong but require a significant resource investment, and choosing the wrong one can easily lead to waste. For newcomers, it's hard-earned gold that could end up wasted on a mediocre ship! So, which golden ship is good in modern warships? Let me introduce them to you. In the current version, submarines and stealth missiles are everywhere. Some golden ships may look powerful, but once they enter real matches, they get beaten by aircraft and submarines.

The Horizon class offers the best value for money among golden ships. It has an OTO 76mm automatic anti-aircraft gun, missile slots for Starfish (15,000 damage at close range), and HUWS torpedoes for burst damage. The air defense is a mix of Bend and Sea Red Flag, with manual priority interception of anti-ship missiles. It's easy to operate, starting behind terrain and then dealing damage, making it suitable for players who have just saved enough gold. The downside is weak anti-submarine capability, relying on teammates to clear the area when encountering submarines, and being vulnerable to torpedo attacks in solo play. Prioritize upgrading the main gun and missiles, and blue-level air defense is sufficient.

The Type 2145 has powerful firepower and wide vision, with Zircon (50% armor penetration) and Storm Shadow (long-range consumption) in the missile slots, and A22 rockets for close combat suppression. It is highly maneuverable, able to quickly reposition for support, making it suitable for players who like to roam. The downside is average air defense, requiring manual target switching to survive against groups of aircraft. Prioritize upgrading missile range and rocket damage, and buy the Aurora Barrier skin with diamonds to improve interception rates. In the current version, there are many submarines, so ASW rockets are a must for anti-submarine warfare.

The Besiti has a single-round forced damage of 220,000, with twin-mounted main guns and three rocket launchers, ranking among the top three in close combat suppression. Air defense includes the Armor-M and Harpoon, with manual locking of anti-ship missiles. It is suitable as a core damage dealer in team play, dealing burst damage from behind terrain. The downside is its large size and lack of vertical launch systems, necessitating retreat when encountering submarines. Prioritize upgrading the main gun's critical hit rate and rocket reload speed, and leave anti-submarine duties to teammates.

The Massachusetts comes with a stealth coating, a 20km main gun range (210mm high trajectory), and B100 rockets for cross-mountain anti-submarine warfare. When facing premium ships, use terrain to engage in attrition, and use smoke to delay time when low on health. The downside is poor maneuverability, making it easy to be sunk by torpedoes at close range. Prioritize upgrading rocket and main gun fire rates, and use Sea Red Flag to patch up air defense. Suitable for players who prefer steady play, and should pair with air defense ships in team play.

The Zumwalt has one of the top three radar detection ranges in the game, with Tomahawk (long-range) and Club (armor-piercing) in the missile slots, and is highly effective at stealthily flanking and taking out fragile targets. The challenge lies in manually switching air defense targets, and using heat decoys early when facing X-51 stealth missiles. Prioritize upgrading radar range and missile reload speed, and use Osprey helicopters for anti-submarine marking. Suitable for experienced players, and solo play requires careful positioning.

When choosing a golden ship, remember two points: If you're not good at handling, choose the Horizon or Massachusetts; if you enjoy operating, choose the Zumwalt or Besiti; if you want to assist, prioritize team play. Focus on developing 1-2 ships, don't spread your resources, and practice positioning and manual air defense in AI matches. Once familiar, you can also steadily rank up in real matches.