The 2145 project is a comprehensive destroyer in modern warships that can be obtained through gold (2.5w gold). With its high anti-air capabilities and balanced firepower, it becomes an excellent choice for mid-term transition. Next, the editor will introduce to everyone how the 2145 project of modern warships performs. Its core advantage lies in the dense output of missiles and rocket launchers, suitable for dealing with aircraft carrier fleets and medium-range confrontations, but the lack of torpedoes needs to be compensated by teammates. Next, let's experience the charm of the 2145 project.

The core equipment of the 2145 project is designed around air defense and burst damage. For missile slots, it is recommended to use Bulava or Zircon; the former has a long range, suitable for suppressing aircraft carriers, while the latter, with its high explosive power, is good for quickly breaking armor. Rocket launchers should choose A-22 or Granite; A-22 has a fast firing rate, which is effective against small ships, while Granite, with its high single-shot damage, targets battleships. The S-400 system must be equipped for air defense, as it has one of the highest interception efficiencies in the game, effectively defending against enemy missile swarms. The main gun is suggested to be paired with OTO 76 or Bofors; the former is useful for finishing off aerial targets, while the latter excels at long-range attrition.

In actual combat, attention should be paid to positioning and target priority. At the beginning, maintain a medium distance and use missiles to wear down the armor of enemy destroyers, while using rocket launchers to predict and block the movement paths of enemies. When encountering an aircraft carrier, prioritize using Bulava to strike the deck, while focusing S-400 on intercepting bombers. Against submarines, rely on teammates for anti-submarine support, and retreat yourself into the air defense coverage area. When low on health, switch to the OTO 76 main gun for finishing blows, avoiding wasting missile reload time.

Resource allocation should focus on a balance between offense and defense. Prioritize upgrading the missile reload speed (initially 8 seconds → max level 5.5 seconds) and the S-400 interception range (initially 3KM → 5KM). Equipment inscriptions should choose +10% critical hit rate and +15% missile damage, with special materials prioritizing the enhancement of air defense trigger probability. Participating in weekly air defense exercises can earn exclusive reinforcement modules, enhancing the penetration effect of rocket launchers. Due to its effectiveness against aircraft carrier fleets and escort destroyers, but weakness against submarines and high-defense battleships, teaming up with Type 055 or Peter the Great can compensate for these weaknesses. If pursuing extreme output, the S-400 can be replaced with the Pantsir close-in weapon system, though this will reduce air defense stability.

The 2145 project, with its balanced attributes and low development cost, becomes a cost-effective choice in the mid-term. Its operation and gameplay are relatively simple, making it suitable for beginners to get familiar with, although it may need to transition to higher-level warships later. By effectively utilizing range and maneuvering, it can play a crucial role in suppressing aircraft carriers and engaging in medium-range confrontations.