Today, I will introduce to you the skill play of Yezanami in Onmyoji Arena, in the fantastic world of Onmyoji Arena, Yezanami, as a brand new witch-type shikigami, officially entered the battlefield after the maintenance. With her unique skill mechanism and powerful strength, she quickly became the focus of players' attention. Next, let me take you through an in-depth analysis of Yezanami's skills, providing a detailed guide for everyone.

Yezanami's trait is a powerful displacement skill. When the cooldown is complete, a skill button will be displayed at the top of the status bar. This skill allows her to move over extremely long distances, causing large area damage and slowing effects upon landing from afar. This trait not only gives Yezanami excellent mobility when supporting teammates, chasing enemies, or escaping danger, but the damage and slow effect upon landing can also play a crucial role in team fights. After using the Phantom Sea Wave skill, Yezanami can release area damage in a specified direction. During the skill, she can make small displacements and can use it three times. The Judgment of the Netherworld is Yezanami's core control skill. The second skill creates a red orb in a designated area, which falls after a short delay. Enemies hit by it not only suffer from a range immobilization effect but also take a certain amount of damage.

The Snake Offspring's Breath skill causes continuous damage. When an enemy is hit, a snake mark will appear above their health bar. If the enemy does not die immediately after being killed, the Sinking effect will be triggered, and they will follow Yezanami's movement. Currently, the "Sinking" effect is a new skill mechanism, and its specific effects may be further clarified with game updates. The ultimate skill is the Divine Kiss. After using the skill, Yezanami can summon a powerful giant snake to attack enemies. Hit enemies will be knocked up, and an arc-shaped wall will form behind the direction of the ultimate skill's release.

During the laning phase, Yezanami can fully utilize the multiple releases and small displacements of her first skill to frequently consume the health of enemy shikigami, while also paying attention to positioning to dodge enemy skills. When the enemy is last-hitting minions, seize the opportunity to release the first skill. If the enemy counterattacks, use the small displacement to create distance. The second skill can be used as a control and counter-attack method. When the enemy initiates an attack, predict their movement and release the second skill to immobilize and deal damage, then follow up with the first skill for output. At the same time, pay attention to the position of the enemy jungler to prevent being ganked. If the enemy jungler comes, use the long-distance displacement of the trait to quickly escape, or pre-release the second skill to control and signal your teammates, buying time for escape.
In team fights, the order and timing of Yezanami's skill releases are crucial. First, use the third skill to cause continuous area damage to multiple enemy units, stacking the small snake marks and consuming the enemy's health. Then, find the right moment to release the second skill, immobilizing key enemy shikigami and providing a target for your teammates to focus on. While the key enemy shikigami is immobilized, your teammates can deal damage, and Yezanami can continue to use the first skill to add more damage.

The introduction to the skill play of Yezanami in Onmyoji Arena is now complete, as a witch-type shikigami, Yezanami's build should focus on magic power and magic penetration, while also appropriately supplementing some survival equipment to increase her fault tolerance. In the early game, you can choose Seven-Faced Heavenly Maiden, which provides magic power and cooldown reduction, making it easier to frequently release skills. In the late game, you can add Mountain Blowing Flower Ashes to increase magic lifesteal, improving sustain and ensuring continuous output and control in team fights.