In the game Three Kingdoms Fantasy Land 2: Ballad of the Warlord, there are many types of enemies, and some maps contain mechanisms. Once these mechanisms are triggered, they can cause fatal damage, instantly wiping out a wave of monsters. However, new players may not be very clear on how to trigger the mechanisms in Three Kingdoms Fantasy Land 2: Ballad of the Warlord. Here, I will provide the methods for triggering these mechanisms to help players improve their combat awareness.

The conditions for triggering mechanisms in the game are quite simple. Generally, the mechanisms are located within the enemy's formation. Players can use normal attacks or skills to attack the mechanism. When the mechanism's health reaches zero, it will trigger the corresponding damage. In some special stages, the damage from the mechanism is significantly higher than that of generals, and it can also speed up the stage clearance efficiency.

For example, the fire basin mechanism. The condition for triggering this mechanism is to attack it twice. After the player attacks it any two times, the fire basin will tip over, causing initial damage to the surrounding enemies, followed by flame damage to all enemies in a vertical line. Once this damage is triggered, the health of all minor enemies in the stage is reduced to half, making it easier for subsequent generals to finish them off.

Some mechanisms are key elements of boss battles and must be broken to proceed with the kill. For instance, when the He Jin boss appears, a bookshelf will show up. During the existence of this bookshelf, damage is halved. Players need to use area-of-effect (AOE) skills to destroy the bookshelf behind He Jin, so that all subsequent damage returns to normal.

Currently, this is all the information I have provided on how to trigger the mechanisms in Three Kingdoms Fantasy Land 2: Ballad of the Warlord. The conditions for triggering mechanisms in the game are straightforward; just deplete the mechanism's health, which will then either cause area damage or remove key enemy mechanics.