Today, we will be discussing how to defeat Little Spiky in the world of洛克王国. In the task system of洛克王国, the challenge of Little Spiky is not solely dependent on stacking combat power, but rather a structured trial that revolves around resource acquisition, time management, and tactical execution. From making bait to capturing spirits, the process is clear and tight, reflecting the system's demand for operational rhythm and strategic judgment at every turn.

The first phase of the battle begins with the capture of Yibei. This grass-type spirit not only has control abilities that assist in battles, but its hair is also a necessary material for making the exclusive bait for Little Spiky. By completing the capture mission, you can unlock the "Special Fishing Gear Crafting" function, converting it into a key lure to attract the target spirit. This setup makes the acquisition of the spirit not only functional but also serves as a plot progression node.

The fishing process emphasizes timing. After casting the bait, the float's movement becomes the sole visual feedback for judging the right moment. According to the system, only by clicking to reel in at the instant when the float is violently fluctuating can one successfully trigger the battle with the leader of Little Spiky. This mechanism eliminates redundant operations, retaining only the critical input, enhancing the tension and precision requirements of the interaction.

Entering the battle phase, Little Spiky demonstrates high agility and sustained offensive capability. To counter its attacks, it is recommended to build a team with spirits level 15 or above, giving priority to fire and ice types to achieve attribute suppression. Yibei once again plays a control role here, with its "Mushroom Spore" skill effectively disrupting the enemy's rhythm, creating an output window for high-burst spirits. Throughout the battle, gradually reducing Little Spiky's HP and coordinating with the throwing mechanism of spirit balls can significantly increase the capture success rate.

The system includes a plot transition mechanism after several rounds of battle, allowing progression to the next main storyline even if the defeat is not achieved. However, if successful, in addition to increasing resource gains, it also unlocks the Crescent Town event clues provided by NPC Ziya, further enriching the plot. This design establishes layered objectives within the task structure, ensuring basic experience while encouraging technical challenges.

The challenge of Little Spiky unfolds through four stages: "acquisition—luring—control—capture," forming a closed-loop experience. The design places emphasis on players' ability to manage rhythm and resources, avoiding pure numerical dominance, and enhancing the sense of involvement in operations and strategies. This battle achieves a high degree of integration of functionality, plot, and interactivity, making it one of the most representative tasks in the current version.