As a grass-type spirit that can be captured early in the game, many people are unsure whether to use Bouncy Flower after capturing it. The main reason for this uncertainty is a lack of understanding of its strength and how to best pair its skills. To help everyone understand these aspects, today we will bring you an analysis and skill pairing guide for this spirit. After reading this guide, everything should be clear.

In terms of strength, this spirit stands out among early-game grass-type spirits, making it one of the most useful, second only to Meowth. Of course, this is just in the early stages; there are quite a few more powerful grass-type spirits available later on. Now that we know its strength, let's look at how to pair its skills.

For skills, as usual, four are needed. The first skill to carry is called Vine Whip, which directly deals damage and then restores energy. This skill is its primary means of gaining energy, allowing it to almost fully restore energy with a single use. Next is the second skill.

This skill is called Plague Breath, which has the effect of poisoning the enemy. This skill is its main consumption skill, capable of supplementing damage by consuming the enemy's effects. The third skill to carry is called Poison Downpour, which doubles the debuff stacks on the enemy spirit. This skill can work in tandem with the previous one.

When used in conjunction with the previous skill's poison effect, the poison damage dealt can be significantly increased. The last skill to carry is called Phloem Flow, which has the effect of restoring health after dealing damage. This is its method of sustaining itself, enhancing its ability to fight continuously.

The above is the complete introduction to Bouncy Flower in the world of Rock Kingdom. After reading the introduction, I believe everyone now understands what kind of spirit Bouncy Flower is and how to use it. Once everything is clear, you can go ahead and use it.