Arknights: Endfield is a 3D real-time strategy RPG game and a derivative work under the Arknights IP, but it is set in a completely new world. The damage calculation in Arknights: Endfield directly affects combat strategies and character development; making good use of the formula mechanism can significantly improve output efficiency. Next, I will share with you what the main basis for damage calculation is, to help players quickly master practical skills.

The core of damage calculation is the final attack power, which is determined by the base attack power and various buffs. After adding the character's base attack power (white text) and weapon base attack power, multiply it by the percentage bonuses from equipment, skills, potions, etc. (blue text), then add any fixed value bonuses (such as equipment attributes). For example, when carrying a weapon that increases attack power by 30% and using a potion that boosts attack power by 15%, the total attack power = base value × (1 + 30% + 15%).

Armor penetration is a key factor affecting actual damage. The difference between armor penetration and enemy defense is calculated through the formula (armor penetration - defense) / (armor penetration + defense) to determine the damage increase ratio. When the enemy's defense is higher than the armor penetration, a damage reduction penalty will be triggered. As the enemy level increases, both defense and armor penetration grow simultaneously, so it is necessary to prioritize increasing armor penetration to avoid output decay. It is recommended to equip armor-piercing characters or gear against high-defense enemies, weakening their defense to enhance overall team output.

Elemental damage has multiple independent multipliers, including set bonuses from equipment (such as 40% for a four-piece set), weapon special effects (such as 80% elemental damage), and conductivity (50%), among others. These effects are independent and multiplicative. We can choose the corresponding damage type based on the enemy's elemental weakness, such as using electromagnetic damage against mechanical units and thermal damage against biological units, and stacking buffs through elemental reactions (like high temperature + electromagnetic triggering resistance weakening). Critical hits and elemental fusion mechanisms require special handling. The critical hit damage multiplier is determined by the attacker's attributes, for example, if a shattering skill deals 200% crystal damage, and it triggers a critical hit, the final damage is calculated based on the character's critical hit multiplier (such as 150%).

After mastering the rules of damage calculation, you can achieve efficient output through optimizing equipment combinations, exploiting elemental weaknesses, and skill synergies. You can also test different combinations in the training ground before actual combat. Since the equipment attributes in real combat are very complex, adjustments should still be made based on test results.