Dawn of Zero is a highly free game that supports three-end interconnectivity, featuring extremely high-quality graphics, numerous rich gameplay options, and deeply engaging storylines with splendid audio-visual effects. Today, let's talk about the professions available in Dawn of Zero. Although the game has removed traditional profession restrictions, it still retains related settings by binding weapons to professions, allowing players to switch and choose at any time.

Players can use eight types of weapon professions, and based on team composition and battle layout, they can make judgments to switch freely, becoming either a tank or a damage dealer, thus providing more strategies and flexibility in operations. The first one is the Greatsword, which features both offensive and defensive capabilities, with high health points and defense, a large attack range, considerable skill damage, and simple operation. It is suitable for taking damage at the front line and dealing damage, making it the core of melee output, ideal for players who prefer direct confrontations.

The second one is the Scythe, which possesses dark powers and the ability to leech health, with a relatively large attack range and some control effects, combining output with survivability. In PvP, it can gain an advantage through leeching and controlling, and in PvE, it can deliver stable output, suitable for players who like melee combat. The third one is the Fist, which has very smooth combos, fast attack speed, and can deal high continuous damage. Most skills are focused on close-range attacks, suitable for players who are skilled in and enjoy close combat. The fourth one is the Dual Swords, also a melee profession, with strong burst capability, capable of instantly dealing high damage, but requiring precise timing, positioning, and operation, making it suitable for players who pursue high burst damage.

The fifth one is the Katana, which excels in mobility, able to quickly move around the battlefield to find the right moment to attack, with strong output, capable of dealing a lot of damage in a short time. The sixth one is the Bow, which has a long shooting distance, high mobility, and shorter skill cooldowns, allowing for flexible use of various skills to outmaneuver enemies while maintaining distance and delivering high damage. In PvP, it can kite enemies using its range advantage, and in PvE, it can attack bosses and minions from a distance, suitable for players with a flexible combat style.

The seventh one is the Staff, which specializes in magic output, possessing many powerful area-of-effect damage skills, and also having some crowd control abilities, eliminating enemies through a variety of magical attacks. However, it has lower survival, with both defense and health being among the lowest of all professions. In PvP and PvE, it can deal massive damage and control effects through magic skills, and is one of the most popular professions in the game. The last one is the Shield, which has extremely strong defensive capabilities, with many damage reduction and shield skills, fully protecting teammates and able to take a lot of damage, playing a crucial role in attracting boss attacks in team battles. However, it requires a good sense of the overall situation in team dungeons, so a certain understanding of the game is necessary.

By now, everyone should have a clear understanding of the professions in Dawn of Zero. This game has reached a new level of freedom and playability in its combat system. Players can freely choose and combine active and passive skills, as well as talents, according to their preferences and combat styles, creating unique combat styles.