Recently, the mobile game Goose Goose Duck has introduced many new characters, bringing more fun to the gameplay. In fact, there are quite significant differences between the characters. Next, I will introduce them to you. These characters include the Crow, the Judge, the Novice, the Demon Hunter, and the Priest Duck, each with unique skill mechanisms. Of course, they also play completely different roles in the game. If you're not familiar with them, take a quick look!

The core of playing as the Crow is to quickly corrupt players and avoid grouping. At the beginning, you should prioritize contacting isolated targets and use the mini-map to track the corruption progress. After entering "Crow Time," you can clear the field with invincibility and area-killing abilities, but be mindful of the countdown limit. As a counter-role, the Judge should closely watch the movement paths of the ducks, especially reminding teammates when corruption fragments appear. The Novice needs to cleverly hide their identity, using corpses to generate corruption fragments, and create small conflicts by sabotaging tasks to divert suspicion.

The Demon Hunter and the Priest Duck are high-risk, high-reward characters. The Demon Hunter needs to actively trigger the corruption state to exchange for opportunities to knife others, but during corruption, they cannot identify player IDs, so choose targets carefully. The Priest Duck's guessing identity skill, while having no self-destruction penalty, will expose intentions if guessed incorrectly. Both of these playstyles rely on information asymmetry; the Demon Hunter can pretend to be a good person with a knife, while the Priest Duck is suitable for confusing faction judgments in the late game. In terms of gameplay, the Demon Hunter paired with the Sheriff can form a double-knife suppression, while the Crow and Pelican's devouring mechanism are mutually exclusive, making it unprofitable to stack skills.

Moreover, the new characters have a strong dependence on map mechanics. In new maps like the Bloody Harbor, corruption areas and ritual points are very critical. The Crow needs to prioritize controlling blind spots like the fog cave, while the Judge should guard task-dense areas to intercept corruption. The Novice can use the boiler room to dispose of bodies, and the Demon Hunter needs to avoid open areas to prevent being surrounded. Familiarity with the terrain can maximize skill benefits, for example, the Priest Duck operating near the prison can use the door trap to create solo kill opportunities.

In general, these new characters require players to pay more attention to phase rhythm and team strategy. The Crow needs to act quickly, the Judge must be steady and methodical, and the Demon Hunter and Priest Duck depend on precise timing. It is recommended to familiarize yourself with the skills through custom mode and the introduction provided here. I believe everyone will soon master the core gameplay.