In the game Silver and Crimson, a well-designed core lineup can bring unparalleled combat advantages to players. In today's guide on the Three Kingdoms Fantasy Continent 2: Ballad of the Warlord, you can see a currently highly praised lineup. This is also one of the lineups that I, the editor, like. In terms of current effectiveness, it is very suitable for most players and has a high chance of appearing.

The lineup consists of Zhou Yu, Lu Xun, Zhuge Liang, Jia Xu, Lu Su, and Zuo Ci. Among them, Zhou Yu serves as the main core of the team, possessing the skill "Burning Red Cliffs," which not only deals 185% magic damage to all enemies but also inflicts a burning effect, causing 15% of their maximum HP as continuous damage per turn. Such continuous striking ability makes him absolutely suitable as the primary carry in the team.

Lu Xun's "Chain Camp" skill actually falls into the same category, allowing him to inflict an additional powerful attack equivalent to 120% damage on units already under the burning effect. This means that whenever Zhou Yu successfully applies the burning effect, Lu Xun can follow up with another strike. Zhuge Liang plays the role of a strategist in this lineup; his "Eight Trigram Formation" skill provides a 30% critical hit rate increase for the entire team, greatly enhancing the team's offensive power. Critical hits are crucial in determining the outcome of battles, and Zhuge Liang's presence undoubtedly adds more chances of victory to the team.

Jia Xu is a master at manipulating negative status effects. His "Poisonous Scholar" skill extends the duration of enemy negative statuses by 2 turns, which is essential for a lineup that relies on such effects to deal damage. Through Jia Xu's skills, the attacks from Zhou Yu and Lu Xun become even deadlier. As for Lu Su and Zuo Ci, although they do not have high-damage output skills like the others, their presence is equally important for maintaining the balance and development of the team. Lu Su's wisdom and Zuo Ci's mysterious powers are indispensable parts of this team.

When these six characters are together, their bond bonuses can activate Wu State's Strategy, granting the entire team an additional 25% magic penetration, increasing the penetrating power of magical damage. Additionally, there is the Ingenious Strategy bond between Zhou Yu and Zhuge Liang, which provides 50 rage points to both at the start of the battle, allowing these two characters to release their powerful skills faster. When choosing a formation, the Crane Wing Formation is undoubtedly the best choice, providing a 35% damage boost to all members in the first two turns, making it the most applicable for quick-attack trials and arenas.
Another lineup consists of Zhang Liao, Zhao Yun, Ma Chao, Sun Shangxiang, Lu Lingqi, and Hua Tuo. Among them, Zhang Liao, as the main general of this lineup, has the "Raid" skill, which can deal up to 252% physical damage to the enemy's backline. This skill has a 50% chance to trigger a combo effect, allowing Zhang Liao to quickly cut down the enemy's key forces in battle. Zhao Yun, with his "Seven In, Seven Out" skill, becomes a battlefield harvester, always targeting units with less than 40% HP, and when he hits these vulnerable enemies, the damage doubles, leaving the opponent no chance to retaliate.

Sun Shangxiang's "Warlordess" skill provides a 30% attack boost to all teammates in the first round, giving the entire team a decisive advantage early in the battle. Ma Chao excels at using his "Iron Cavalry" skill to break through the enemy's frontline defense, creating more opportunities and space for his rear teammates. However, even the strongest lineup has its weaknesses. To counter potential threats and protect teammates, Hua Tuo's "Blue Bag Book" skill is particularly important, providing a shield that absorbs 25% of the maximum HP damage for all teammates in the first round, serving as the team's insurance.

This concludes the guide on the Three Kingdoms Fantasy Continent 2: Ballad of the Warlord lineup. The skills introduced above are useful in many situations. The first lineup is very suitable for the arena, while the second is also great for clearing dungeons. It is recommended that everyone try to match their own generals according to what they have.