Since its launch, the world of Rock Kingdom has received a lot of praise from players. Many players come to experience it with the expectation of reliving their childhood, but they don't know how to match their lineup. In this article, I will detail what lineups are available for starting in the world of Rock Kingdom, the difficulty of cultivating different lineups, and the effects of the attributes of the spirits. New players who don't know how to quickly increase their combat power, follow me to learn more.

After creating a character at the beginning, players can get one spirit for free from three choices: Spark, Meow, and Waterblue. As the most classic spirit, Spark has high fire damage output and is very efficient in pushing through stages. Meow is a grass type, capable of providing sustained damage and recovery effects, with excellent support capabilities and high growth potential. Waterblue, as a water type, has a high recovery ability and significant magic damage bonuses, especially shining in PVP arenas. These three spirits can serve as the core lineup for beginners, and it's recommended to team up with them.

Combining Spark and Meow, you can pair Meow + Spark + Winter Feather Sparrow + Dodo. These four spirits cover fire, grass, wing, and bug types, all enjoying attribute bonuses in mixed damage. The growth potential of Meow and Spark is huge, serving as core damage dealers and supports in the late game, while Winter Feather Sparrow and Dodo can already display powerful combat effectiveness in the early stage, helping the lineup hold on until the C position develops.

To build a light-based damage dealing team, you can use Dimo + Fluffy + Rhinoceros Bird + Mine Crystal Bug, with Dimo at the core. Dimo's late-game damage is extremely strong, but it's quite difficult to obtain, making it a rare spirit. The other three spirits are chosen because they are more common, easy to catch, and belong to the type that is easy to assemble. This combination can trigger special buffs, increasing damage by 5% for each additional light spirit. At the same time, there will be auxiliary bonuses to toughness and health, greatly enhancing Dimo's survivability and damage output.

There's also a simpler and more direct lineup, centered around the Demon Wolf, with any three additional spirits. The core spirit, of course, is the Demon Wolf, whose playstyle is unique and belongs to the sacrifice flow, requiring the defeat of three spirits first to activate. The special effect of the Demon Wolf is that for every spirit defeated, its attack power increases by 20%. When the three teammates are defeated, the Demon Wolf's bonus becomes very powerful, allowing it to sweep the field like a boss, which is a very interesting and convenient operation for early-stage map clearing.
The above is the guide content on what lineups are available for starting in the world of Rock Kingdom. Players need to determine their lineup based on their own playstyle. For those focusing on map clearing, using Spark as the core to stack high DPS damage is key; for those emphasizing endurance, Waterblue should be used for a war of attrition, which is also suitable for PVP players. Meow's support capability is very strong, and it basically fits well with most lineups for cultivation. Overall, there are many ways to play, and players who enjoy it should try them out.