Building Cities and Exploring presents an ink-wash style classical Eastern world, where players can personally construct cities as city lords. Additionally, they can freely explore on a variety of different maps. Of course, it also involves a lot of combat gameplay. Next, let's see what careers are available in Building Cities and Exploring. After understanding these careers, players can choose according to their needs during the game. Each career has different characteristics in the game. Below, I will share the settings for each career.

There are many careers that players can choose from in the game. To avoid confusion, I have divided these careers into two major categories. One category is specifically for combat-oriented careers, such as the Warrior Painter, and there are also life-related careers, like Craftsmen and Blacksmiths. Each type has different characteristics and settings, and each warrior's personal abilities are also different.

Firstly, there are the combat-oriented careers. Among these, the Painter is relatively weaker. This is a career that can deal area damage, but its performance is not outstanding, suitable for supplementary output in the game. In addition, the Armored Soldier and Shadow Guard are both moderately combat-capable roles. The Armored Soldier is a frontline career that players can use in the early stages, with extremely high health points to help other team members absorb damage. The Shadow Guard focuses on dealing damage, being a single-target burst type. To make this career more effective, specific equipment like the Silent Spirit Sword should be paired with it.
The most powerful in terms of combat ability among the combat-oriented careers is the Warrior. This is a role that can both deal skill attacks and resist damage. The character's skills are very excellent, and the overall strength is quite high. Whether in the early, mid, or late stages, the character performs excellently. If you prefer a combat-oriented role, then you can choose the Warrior.

In production-oriented careers, Craftsmen and Tailors are relatively weaker and are more conventional production careers. On the other hand, Farmers and Blacksmiths are stronger. Farmers focus on resource collection in the game. If they expend the same amount of energy as other members, this role will gather more resources, making it very suitable for use during the early development phase. Blacksmiths are the core of production careers, capable of crafting various offensive weapons. This career also has some charging capabilities, allowing it to serve as a frontline role in combat.
Therefore, in the early stages, players need to be cautious when choosing the Alchemist and Chef careers. One of these careers has low healing and takes a long time to develop, while the other does not have much utility in the early stages. It is not recommended to invest too many resources in them. It's better to first cultivate some combat-oriented careers or stronger production-oriented careers.

Above, I have shared the various careers available in Building Cities and Exploring. There are many choices, but players don't need to worry. These careers have distinct abilities, making the selection process relatively easy. You can choose between production-oriented or combat-oriented careers based on your current needs. All the settings for each career have been shared, so you can pick according to your preferences.