The Gear Boy in Rock Kingdom is a mechanical-type pet, with high defense and sustained output as its core features, suitable for being cultivated as a front-line tank or a consumption-type role. Today, the editor brings you a beginner's guide to the Gear Boy in Rock Kingdom, come and learn about it! The Gear Boy needs to be captured in its basic form and then unlocked through evolution, enhancing combat power through skill pairing and resource allocation.

The initial form of the Gear Boy, Small Gear, needs to be caught on the map of Fishing Town. After entering the main game interface, open the large map and select the Mechanical City area, find the Gear Workshop entrance. In this scene, Small Gears will randomly spawn at fixed time periods (such as 12:00-14:00 daily). Click to trigger a battle. It is recommended to use a Medium Gulu Ball for capture, and reduce its HP to below 1/3 in advance to increase the success rate.

Small Gear needs to be leveled up to Level 28 to evolve into Gear Boy, and continue cultivating to Level 40 to evolve into Gear Giant. During the evolution process, it is necessary to accumulate mechanical-type materials, such as gear fragments and alloy cores, which can be obtained through daily dungeons like the Mechanical Workshop or limited-time events. The skill system of Gear Boy mainly focuses on physical damage and control, recommended skills include: Iron Head (high damage + fear) + Magnet Bomb (guaranteed hit) + Iron Arm (defense boost) + Destruction Strike (magic resistance reduction). In battle, prioritize using Magnet Bomb to ensure stable output, and follow up with Iron Head after triggering fear to finish off low-HP targets. After mega-evolution, unlock Comet Punch, which can replace less efficient skills, but attention should be paid to the hit rate issue. Positioned as a secondary tank and controller, it is suitable to pair with a fire-type main attacker to form an attribute advantage.

Recommended natures are Adamant (+Attack -Special Attack) or Naughty (+Attack -Special Defense), prioritizing the cultivation of physical attack output attributes in the order of Attack > Defense > Stamina > Speed. Since the mechanical type is naturally slow, there's no need to deliberately enhance speed. Equip Steel Amulet to boost defense, and pair with Critical Gear to enhance burst ability. It is suggested that talents have at least 18+ in Attack, 20+ in Defense, with Stamina and Special Defense being secondary. In gameplay, Gear Boy is suitable for acting as a secondary tank in the team, using Iron Arm to increase defense and absorb damage, working together with the main DPS to clear high-threat targets. It can also lead with Magnet Bomb to trigger guaranteed hits, and in terms of attributes, it should avoid being countered by fire and electric types.

As a powerful mechanical-type spirit, Gear Boy provides good first-mover advantages and stable output opportunities for the team through steady control and defense enhancement. By cultivating attributes, it can significantly improve the fault tolerance in practical battles, taking your combat power to a new level.