Azure Haven is a new game developed by "Phantom萌," the developer of Azur Lane, and it falls under the shipgirl genre, which is relatively niche in the secondary game circle. Therefore, some players want to know about the beginner's guide for Azure Haven and how to play this game. Considering that this game has not yet undergone any closed beta testing, we can only provide a brief introduction to its gameplay and offer some suggestions here.

Shipgirls are just the theme of the game; the specific gameplay can vary, with some being real-time naval battles, others bullet-hell shooters, while Azure Haven is a tactical RPG. Regardless of the type of gameplay, collecting shipgirls is what most players are most concerned about.

Therefore, if there are no surprises, obtaining shipgirls in this game should not be particularly difficult. As long as everyone does their daily tasks, the accumulated resources can be used to draw characters. Of course, if one's luck is a bit poor or they don't plan well, they might get stuck on a particular ship. Or, some people are extreme power gamers, only drawing the strongest ones.

Then, in tactical RPGs, characters typically have different class roles. Given that ships themselves also have different types, such as destroyers, cruisers, battleships, and aircraft carriers, it will be interesting to see how these elements are integrated into the tactical RPG. From the current perspective, it is likely to be a simplified version of a tactical RPG.

From the released images, we can also see harbor facilities. This part, without any surprise, should be voluntary resource-producing structures that require upgrades to continuously produce resources. Therefore, when playing this kind of game, everyone should adopt a "take it slow" mindset, becoming a "resource hoarder," where all kinds of resources can be saved, focusing on interacting with the shipgirls.

This concludes the beginner's guide for Azure Haven. A tactical RPG featuring shipgirls is still quite fresh. Considering that many people will treat this type of game as a side game, the threshold for acquiring game resources and characters should not be high, and the strategy aspect won't be too brain-burning either.