In the Seven Day World, there are many firearms and melee weapons. The advantage of melee is that you don't have to worry about ammunition limits, and the impact sensation is also very strong. So, what are the melee weapons in the Seven Day World? Here, we will list the available melee weapons in this game, discuss the characteristics of these weapons, suitable styles, and acquisition methods. In addition, if you want to focus on melee, enhancing the melee experience, then you also need to pair with some specific melee modules and containment items that provide melee bonuses.
Camping Knife
A blue-quality weapon in the sword category, featuring a hunter-style melee characteristic. When slashing hits, there's a 33% chance to cause an additional melee damage equivalent to 50% of the attack power. It can be obtained from the mysterious chest in Linxi.
Baseball Bat
A blue-quality weapon in the club category, featuring a wanderer style. The first heavy attack that hits an enemy will cause blunt trauma, increasing the damage they take by 30% for 15 seconds, but this effect is ineffective against bosses and other transcenders. It can be unlocked through the meme system.
Torch
Also a club category, green quality, wanderer style weapon. When hitting an enemy, it adds a burn effect, but it cannot stack. This weapon can also be unlocked through the meme system.
Pike Northern Pike
A blue-quality melee weapon in the club category, with a hunter style. When hitting, it consumes 5 points of sanity and causes blunt trauma, while increasing extrasensory strength by 5% for 3 seconds, stacking up to 5 layers. It can be obtained from the wish machine or by trading with the fishing merchant.
Frost Pike Northern Pike
A purple-quality club weapon, continuing the hunter style. When charging or heavy attacking, it freezes the primary target and generates an ice vortex, which can trigger at most once every 4 seconds. Attacking enemies affected by the ice vortex can restore 5% of lost health, but it consumes an additional 2 points of stamina. It can also be obtained from the wish machine or by trading with the fishing merchant.
Stun Baton
A purple-quality weapon in the club category, belonging to the operator style. When light attacking or charging, there's an 80% chance to add a surge state; if a heavy attack hits an enemy in the surge state, it will also deal a single ion elemental anomaly damage equivalent to 100% of the extrasensory strength to nearby enemies. It can be obtained from the mysterious chest in Holt Town.
Long Axe
A purple-quality heavy weapon, berserker style. Heavy attacks can activate the "Heavy Fortification" effect, which can trigger at most once every 10 seconds; each hit on a target increases the critical hit rate of all weapons by 8% and the melee swing speed by 5%, lasting for 10 seconds, stacking up to 3 layers. It can be obtained in the Richi Containment Facility or from the mysterious chest.
Wrench
A blue-quality heavy weapon, wanderer style. When a heavy attack hits, it causes blunt trauma, and its base multiplier increases based on remaining stamina, up to a maximum of 25%. It can be obtained from the mysterious chest in Harbor Town.
Melee Bonus Modules:
Hand-to-Hand Combat
An orange-quality lower body module that increases melee damage by 20%. After defeating an enemy with a melee weapon, it also restores 30% of maximum stamina. This module can be obtained through world exploration or by going to the Containment Well - Cold Realm.
Steady Progress
An orange-quality shoe module that increases melee, firearm, and anomaly damage by 10% each; when health is above 90%, it provides an additional 10% increase. This module can be obtained through world exploration or from the Containment Well - Fei.
Frontline Advance
An orange-quality shoe module that, after defeating an enemy within 10 meters, increases melee, firearm, and anomaly damage by 20% for 8 seconds. It can be obtained through world exploration or from the Containment Well - Fei.
Preparation Under Cover
An orange-quality shoe module that emphasizes combat rhythm. If the player has not taken any damage for 4 seconds, they will gain a 20% bonus to melee, weapon, and anomaly damage, lasting for 30 seconds; the bonus resets after taking damage. It can be obtained through world exploration or from the Containment Well - Fei.
Melee Bonus Containment Items:
Gazing Black Cat
A combat anomaly that can be obtained by clearing the hidden level in the PVE script of the West Tower. This containment item transforms into a black panther form when thrown, automatically attacking enemies and increasing the melee damage they take by 200% for 20 seconds. In the black cat state, it follows the player's movements, and if the player wields a melee weapon, they receive a 10% movement speed bonus and recover 10% of their maximum health upon hitting an attack.
All-Cutter
A combat anomaly that can be obtained by opening a weapon box. When used, it can designate an attack target, prioritizing the enemy in the direction the player is aiming; if no target is aimed at, it automatically selects a nearby hostile target. All-Cutter has the ability to autonomously attack and perform close-range strikes, while also granting the same instant attack effect to the player.
All-Cutter - Moon's Omen
A special version of All-Cutter, which can be obtained by opening the omen chest in the Moon's Omen version. After activating the ability synchronization, the melee damage of the player and All-Cutter increases by 5%; when the sanity value is below 30%, this bonus effect increases to 50%.
The above is a detailed introduction to the melee weapons in the Seven Day World. Not only does it list the current melee weapons in the game, but it also lists the modules and related containment items that provide melee damage bonuses. Melee is not a mainstream playstyle, so there aren't many related weapons, modules, and containment items at present. Future versions may add more, and we can look forward to that.