Flower and Interlude, as a healing and companionship-focused nurturing game, one of its core gameplay elements is preparing travel supplies for three "daughters" with distinct personalities, triggering their autonomous exploration and journal collection. Today, I bring you how to prepare for outings in Flower and Interlude; the travel system may seem simple, but it's actually quite strategic. From food preferences to item selection, and then time management, every step can potentially impact the adventure results of your little ones.

The three little ones have basic food preferences: the energetic puppy Paki loves sweets (cakes, egg tarts), the arrogant Bking Peacoo prefers Western cuisine (steak, mashed potatoes), and the eccentric Uno likes drinks (water, milkshakes). However, in actual experience, their willingness to go out is not strictly limited by these preferences, burnt food or random snacks might also trigger an outing. Giving Uno ketchup or sports drinks, on the other hand, may increase the probability of going out. It is recommended to use easily obtainable ready-to-eat items (such as chips, cookies) in the early stages, and later match them with more advanced meals specifically.

The backpack is divided into two sections: the top section for food and the bottom section for items (like water bottles, notebooks). Items are not essential, even without placing any, the little ones will still go out, but carrying items might increase the chance of bringing back rare items. The water bottle might be related to "journal photos," and the notebook could trigger story clues. A storage locker can be used to stock up on commonly used supplies (like chips, sports drinks) in advance, so even if you don't prepare manually, the little ones will take what they need. However, if the backpack is completely empty, they might randomly grab unrelated items, leading to resource waste.

In-game time is synchronized with real-time, the little ones are active during the day and rest at night. Some actions, such as making the bed and clearing the dining table, must be completed at specific times. Note that cleaning the bed in the morning can earn you coins. The frequency of outings varies by character: Paki almost goes out every day, Peacoo occasionally stays home, and Uno might not go out for several days in a row. It is suggested to log in twice a day, in the morning and evening, to replenish backpack supplies and collect journal rewards. If Uno is in a "homebody period," try placing sports drinks or high-calorie snacks for two consecutive days to stimulate her to go out.
If after multiple attempts the little ones still do not go out, check the following details: 1. Backpack zipper not closed: After organizing the supplies, you need to manually close the zipper; otherwise, it is considered incomplete preparation. 1 Insufficient coins: Some advanced foods require starlight to purchase, and You Xiaobian recommends obtaining free starlight through daily ads.

The travel system in Flower and Interlude may seem laid-back, but it is full of small tricks. Instead of worrying about the perfect combination, enjoy the surprise like opening a mystery box—after all, who can resist an energetic puppy that proudly shows off burnt food she brought along?