Victory Goddess is a beautiful girl idle card strategy game, featuring many dynamic beauties, each with their own characteristics and skill mechanisms. A reasonable combination can unleash powerful effects. So how should you form a team for the early stages? This guide will provide strategies for team formation in Victory Goddess, offering different role selections and combination schemes to help players in the early stages.

Preface:
Generally speaking, a reasonable team setup requires one character at the 1st position who can reduce cooldowns, plus some support and enhancement roles, paired with two damage dealers. This makes for a relatively complete early stage lineup, which can be optimized over time.

Cooldown Reduction Characters Recommendations:
Rita, the top recommendation, her cooldown reduction effect is not affected by skill level, providing stable cooldown reduction even at level 1, while also having the ability to repair cover and increase damage, making her a very versatile character.
Dorothy, although her cooldown reduction is affected by skill level and requires emptying the magazine through shooting to trigger, she can have short cooldown gaps when charged quickly and without Pravati. Additionally, her damage boost depends on whether the enemy has parts, limiting her effectiveness in certain situations.
D: Killer's Wife, her cooldown reduction comes from her 2nd skill, which is affected by skill level, and may not be too stable in the early stages, but provides good support later on. She doesn't need to stack layers, as almost every burst can seamlessly connect, but to fully utilize her buff, it needs to be paired with a sniper teammate with penetration attributes.
Luki, similar to D in terms of cooldown reduction, but with slightly longer reload times, occasionally leading to cooldown stutters. She belongs to the 777 squad and can form a black and white rabbit combo with White Rabbit. Her 2nd skill requires her to stand in the back row, so it's recommended to place her in the 2nd or 4th position, with damage dealers placed on both sides to make full use of her attack and damage reduction buffs.
Warren, his cooldown reduction skill is similar to Rita's, but he does not have the ability to repair cover, instead providing critical hit bonuses, suitable as an early transition character.

Support Characters Recommendations:
Crown + Naga, Crown is a strong 2nd position character, possessing taunt, invincibility, group shield, and high damage buff. Her group shield can replace Dia to trigger Naga's skills, making Crown + Naga a powerful early stage combination. The invincibility and taunt of Crown can also effectively alleviate the survival pressure on the team.
Dia + Naga, the black and white JK combo. Dia is a Burst 1 to Burst 1 character, requiring another Burst 1 character to smoothly enter the Burst 2 phase. She needs a cover repair character in the team to reduce skill cooldowns, while her ultimate provides a group shield, and Naga's basic attack can restore cover and also serves as a healer, continuously triggering Crown's skills. Moreover, Naga's Skill 1 and Burst skill require the group shield to be effective.
Bell + Noelle, the black and white rabbit combo is also good. Bell's burst cooldown is 60 seconds, which can be reduced to 20 seconds when paired with Luki or Noelle. She can provide regular shared shields and has extremely high healing capabilities, with her ultimate granting teammates the "Indomitable" status, further enhancing the team's survivability.

Damage Dealer Characters Recommendations:
Little Red Riding Hood, a god for early stages, with penetration capability, able to directly attack bosses blocked by minions, and charges very quickly. Little Red Riding Hood is a versatile character, capable of releasing three different phases of ultimate, serving both as support and a damage dealer. For short minion stages, she can be placed in the 1st position, advancing quickly through high burst damage.
Honglian: Shadow, has a high damage multiplier and can share damage, performing well in clearing stages, and can also be used in early PvP, with better employment prospects than Divine Punishment.
Divine Punishment, a high multiplier machine gun character, with a high base attack multiplier, and a skill that applies a debuff, her ultimate allows for infinite ammo and converts basic attacks into wide-range locked-on damage, providing an excellent experience in clearing stages.
Alice, weaker in the early stages, despite having a strong ultimate that increases charge speed and attack power, she is limited by only 6 bullets, requiring frequent reloading without a reload strip, restricting her damage. Also, she needs to be fully charged, which heavily relies on charge speed, and becomes powerful only after being developed to a certain extent.
Black Lotus, notably, Alice's increased charge speed significantly benefits Black Lotus. Black Lotus has a shorter charge time, and Alice's charge speed bonus is calculated as a percentage of the charge time, increasing Black Lotus's damage by about 30%. The Alice + Black Lotus combo delivers formidable output.

The above are the related contents for team formation in Victory Goddess. When forming your team, you can choose from the characters mentioned above, prioritizing those with significant improvement, usually the damage dealers, so that the overall combat power of the team can be enhanced as soon as possible.