Summoning streams are a relatively common system in many games, assisting in battles through summoned units. However, the stereotypical summoning stream in many people's minds is that a large number of units are summoned and then wiped out with one slap by the enemy. So, how can you build a powerful summoning team for the Dragon Breath Divine Silence lineup? Here, we bring you recommendations for the Dragon Breath Divine Silence summoning lineup. Interested friends, come and take a look!

Core: Sighing King · Izras
The core character used here is "Sighing King · Izras." Its passive skill, "False King's Army," has a 100% chance to generate 1 skeleton at the position whenever an undead summoned unit dies. Of course, this effect will not be triggered again after the generated skeleton dies. It's worth noting that the attributes of these skeletons are linked to the hero itself, which can be seen in the description of the hero's passive in the Chinese server. Izras' battle skill is area dark damage, and the damage increases with each undead summoned unit on the field. The power skill requires some time to charge, and once charged, it can deal high dark damage to enemies in an area, summon 2 skeletons, and increase the attack of all allied summoning units by 20%.

Other hero choices:
Light Gun "Garius," at least three supports are needed in this summoning lineup, and after trying various options, Light Gun still works very well. The probability of taking damage increases defense, and this is a permanent increase without a time limit and cannot be removed. The battle skill deals area light damage with a 100% chance to knock up, while also applying a state of regenerating upon being hit. The power skill can remove all debuffs from oneself and heal all allied units. It's best if Light Gun has a divine weapon; otherwise, the healing might be a bit insufficient.

Megan, a very good dark healer, and she is only of rare rarity, making her easy to develop. Megan's passive removes a defense reduction status from a teammate when using a skill on them. The battle skill heals allied units after a short charge, and the healing amount is linked to the target's maximum HP, while also increasing their power by 25%, thus accelerating the charging progress. The power skill provides a range of defensive boosts and continuous healing to allied units.

Adolphus:
Fire Shield, Guardian, the passive effect is that when applying a shield, if the target already has a shield, it will also heal the target. The battle skill adds a shield to a single target and increases its power by 15%. The power skill deals area fire damage and adds a shield to all allied targets. Balancing damage and shielding, an excellent support.

Radelia:
Basically, the summoning lineup consists of 1 tank (preferably a healing tank, like Light Gun) + 2 healers + 2 damage dealers. The damage dealers are summoning type, such as the aforementioned core Sighing King · Izras, and then "Radelia," who is given on the second day of login. Her passive effect is to gain 1 layer of satisfaction every 3 seconds, and each time an enemy is defeated, she gains 1 layer. When Night Demon appears, it will gain Radelia's satisfaction layers.

The battle skill can lock onto the enemy with the lowest HP, move to their location, and cause area dark damage centered on them. The more HP the target loses, the higher the damage. Then, it returns to the original position. The power skill summons the Night Demon, directly colliding with the enemy to cause dark damage, and the Night Demon lands in the target area to cause secondary damage, continuously damaging surrounding enemies. For each enemy defeated, Radelia gains some power.

This is a general introduction to how to build a summoning team for the Dragon Breath Divine Silence lineup. The summoning stream is quite powerful in the current version, and if two summoning allies are deployed, they can summon a Flame Sparrow, which will have an attack on 3 rows and a 3-second stun at the beginning, with decent tankiness to slightly hold the front line. Paired with some summoning buffs, such as "Rebirth of Light," where allied summoned units, when receiving fatal damage, enter a 10-second undispellable state, immune to death and causing ice damage. This makes it very useful in some dungeons, such as the Ancestral Ruins. The summoning stream plays conservatively, not as fast, but more stable, especially with the 3-support-2-damage-dealer lineup mentioned above. Although it's a bit slower, it's very safe.