On the early maps of Dawn of the Wasteland, most of the monsters are basically treant types, and the difficulty of killing them is actually quite low. However, sometimes large treants come to cause trouble at the base, and players need to complete the kill, otherwise, the base will be destroyed. Therefore, some people might ask how to fight the large treants in Dawn of the Wasteland? Here, I will provide a general strategy for fighting the large treants to help players improve their combat experience.
In the early stages, players generally do not have full equipment, and weapons are mostly stone tools. So, when fighting the large treants, attention should be paid to positioning; if you try to tank it, you will die directly. Fortunately, the large treant is a small boss in the early game with relatively simple mechanics. Players just need to dodge a few times to complete the kill.

The large treant's attack method is rather single. Its normal attack is a heavy punch on the ground, which has very high damage. Generally, you need to use the roll key to dodge the pursuit, then use the spear to stab from behind to consume its health. The wind-up for this heavy punch is very long, and after it hits the ground, there are a few seconds of output time, allowing you to circle around and make up for some output.

Next is the leap skill, which is usually used at the beginning. When the player is far from the treant, it will jump straight over. This jumping moment creates a shockwave, and if not dodged, the player will be knocked back. The damage is not too high, but if the treant has a high attack desire, it can lead to a series of attacks that leave the player with low health. So, it's better to use the dodge key to avoid it.

Finally, there's the flying rock attack, where the treant picks up a rock and throws it towards the player. This skill has a noticeable wind-up motion. When far from the treant, it's easy to spot the trajectory of the flying rock and simply sidestep to the right to dodge. This skill will probably be used three times, and by circling around the edge, you can basically avoid any damage during this phase.

After each skill, there is a noticeable delay action, and this delay period is the best time for players to deal damage. About two minutes of output time should be enough to complete the kill.
Currently, this is all the information I have provided on how to fight the large treants in Dawn of the Wasteland. The treant's attack methods are relatively ordinary, although the attack range is quite far, almost all can be avoided with a dodge key, and then take advantage of the delay time to complete the kill, making the difficulty not too high.