The world of Rock Kingdom has recently launched a new round of testing, not only adding many new spirits, but also making some optimizations to the game's battle system. Players who have not been exposed to this type of game may not be very familiar with the battle methods of Rock Kingdom, so below we will provide a detailed explanation of the mobile game's battle system, telling everyone about the specific battle methods of the game and what to pay attention to during battles.

Pre-battle knowledge:
Firstly, the core gameplay of Rock Kingdom mobile game continues the classic turn-based gameplay from the web version, then on this basis, it adopts an open-world exploration. The turn-based system itself is a classic gameplay type that tests the player's meticulous thinking. Let's talk about some small knowledge points in the game. First, there's magic power, marked by a green heart symbol. Magic power is the initial value for battles; every time an opponent defeats one of your spirits, 1 point of magic power is consumed. When magic power reaches zero, the battle is lost. Below the health bar, the white star symbol represents star energy, which is consumed when spirits use skills. You can manually click the energy gathering button to pause for a turn to restore energy.

Attribute Restraints:
Spirits have attribute restraints, which you can check by clicking on the spirit's icon to see its restraints and weaknesses. At the beginning of the game, these attribute restraints might be a bit confusing, but as you play more, you'll adapt. Some skills have "response effects," and if successfully responded to, they can trigger the effect of that skill. For example, the effect of the Bloom skill is to increase attack power by 30, and against enemies with defense, it increases by 60. If the enemy's HP is not healthy and you predict they will defend, then you can consider using the Bloom skill, allowing for higher damage output.

Weather System:
This is also part of the game's combat, including weather and field factors, though it has no impact on PvP. Showing "affinity" means the spirit likes this environment, increasing its speed. If it shows "resistance," then the speed will decrease.

Talent/Personality:
In addition to the six basic attributes, spirits also have talents and personalities, both of which affect the spirit's attributes. Talent can be simply understood as aptitude, ranging from average, decent, quite good, to amazing, with most players pursuing the highest talent. Different personalities can have positive or negative effects. For example, some arrogant personalities increase magic power but at the cost of reducing speed by 10%. What personality is best depends on the spirit's role.

Special Traits:
Some spirits have special traits that other spirits do not possess. Even within the same species, some traits have branches, known as bloodlines. Different bloodlines bring different bloodline skills, which are displayed in the skill pool.

Level:
A spirit's level is tied to its evolution. Some spirits can evolve to unlock more traits. The skill pools available when different spirits level up vary. If you want a specific skill, you need to obtain it through a skill stone. As for how to get skill stones, you can acquire them by defeating opponents in the wild, or by refining them in the alchemy pot.

PVE Content:
The PVE portion of the game is extensive, with challengers found everywhere in the open wilderness. Defeating them grants experience and adventure materials. Spirit leader battles, which can be seen as boss fights, have a certain level of difficulty, but the rewards are more valuable. Then there's the "Rare Beast Flower Seeds," which randomly appear during adventures, requiring a team of four to challenge, with spirits inside to catch. There's also the "Battle Theater and Leader Duel." The former involves fighting NPCs with special buffs, earning currency and growth materials, while the latter involves dueling leaders with different mechanics and varying difficulties.

PVP Content:
PVP emphasizes balance, whether in any mode, the growth and levels of spirits are equal, emphasizing fairness. The "Shining Tournament" is a ranked match with tier rewards. Friendship Duels are regular matches, and Fate Duels are fun battles with random six spirits. Players just need to find the corresponding mentor to start the battle.
The above is a general introduction to the battle gameplay of the Rock Kingdom world. Turn-based gameplay is a very classic game type, which may be somewhat difficult for players who have never played such games before, but for veteran Rock Kingdom players, it's a breeze.