In the modern ancient-style open action game, Moon Gazing, there are many characters to choose from, incorporating a lot of ancient elements. Each character's design is very distinctive. The introduction of Qingwu from Moon Gazing: This character has very distinct features, with silver long hair and a unique backstory. As you progress through the experience, you can learn about his story. The design of his skills is also very thoughtful, belonging to a free faction. Players who are interested, please read on.

This character is a versatile one, capable of both dealing damage and playing a supporting role in team battles, fulfilling its role and responsibilities. After releasing skills, it can deal considerable damage to enemies and also provide some beneficial effects to teammates, increasing their critical hit rate. In any team, this character has a very high compatibility.

It can add more key assistance to the team, being quite adept at using fire-attribute attacks. In the game, it is positioned as a warrior, wielding a single-edged weapon. After releasing energy, it can burn enemies and stack multiple layers to increase damage. This damage can create a continuous attack like sprouting seedlings, and it can also inflict multi-segment damage. Its operation difficulty is relatively simple, making it a melee type character. When using normal attacks, just brutally slash away.

There will be a charge skill later on, which can continuously deal damage, whether for chasing down enemies or reaping them, it performs very well. Its overall performance capability is quite substantial. If you don't know which character to choose, you can try this one. It has high strength and is very friendly to new players, especially suitable as an initial character. Its various performance capabilities stand out, allowing it to handle various combat situations well in the future.

So, that's all about the introduction of Qingwu from Moon Gazing. This character is very suitable for everyone to use. Even if you're not familiar with the character in the early stages, you can still pick it without much thought. Later, you can accumulate certain energy to release core damage, inflicting multi-segment attacks on enemies, and the character's usage is also very smooth.