Getting started with Arknights: Endfield can be relatively challenging for newcomers, a common issue many new players face. After all, the game features a rich variety of gameplay, including combat, characters, and base building. Without prior knowledge, one might encounter numerous problems. To help new players avoid taking unnecessary detours, here's a detailed beginner's guide. Let's dive in.

I. Base Building
After completing specific tasks at certain locations, you can include these locations in your support plan and deploy a secondary core to establish a base. For example, there are multiple places to set up bases in the Fourth Valley and Jinlong. The secondary core has functions similar to the protocol core, acting as a protocol teleportation point and constructing the power network required for base building.
To ensure good development of your base, one way is to meet supply demands. The system will issue cargo acquisition requests to different locations, and upon completion, you will receive a certain amount of protocol exchange vouchers. Another method is to dispatch liaison operators. Each base differs based on its actual situation, so you can combine the characteristics of operators, such as hobbies, affiliations, and specialties, to station suitable roles. This will provide some benefits to the base's development.

To upgrade your base level, completing supply demands earns development points. Once this value reaches its maximum, you can complete base upgrade tasks to achieve an upgrade. At the same time, you need to protect the area. By observing the warning terminal, you can understand if the base is facing enemy attacks.
II. Operator Recommendations
New players often struggle with "choice paralysis" when it comes to selecting operators. Here are some recommended characters. Pelican, as a powerful melee vanguard, is suitable for initial main force development. Her skill range is large, causing damage to a wide area. Her passive ability stacks the damage from her skills, further enhancing her output and sustainability. She performs well in clearing minions and dense crowds, and the resources required for her development are not stringent. With limited resources, she is a cost-effective choice that is also easy to operate, helping you quickly get familiar with the combat rhythm.

Ch'en, although not a primary DPS, is a suitable secondary DPS. She can deal high single-target damage and also provide a damage boost to teammates. This character has both strong offensive capabilities and excellent support effects. She excels against high-defense bosses and durable enemies. Her skills have a good rhythm, with decent damage and burst, allowing her to quickly eliminate troublesome enemies during the early stages and improve the overall combat efficiency of the team. She can compensate for the team's lack of firepower, especially in battles with concentrated fire.

Sesa is highly recommended for initial use as a ranged DPS. She can engage in long-range attacks, shooting enemies from a safe distance. Her skill frequency is high, continuously weakening the enemy's health. She is adept at dealing with ranged opponents and highly mobile enemies, thanks to her stable output and flexibility. This reduces the pressure of direct confrontations and offers more tactical options.

III. Basic Combat Explanation
1. Tech Points: These are possessed by operators. During combat, observe the tech point status of your team and consume tech points to release skills at the right moment, which will aid in achieving victory. Tech points will automatically regenerate over time, and when a main operator's heavy attack hits an enemy, it can also restore a certain amount of tech points.
2. Imbalance Value: In combat, closely monitor the enemy's imbalance value and launch attacks at the right moment, which will help in achieving a quicker victory. When the imbalance value accumulates to 100%, the enemy will enter a state of imbalance, making them unable to act and increasing the damage they take. This is the perfect time to attack. Most skills and main operator heavy attacks can accumulate the enemy's imbalance value.

3. Skills: Released by using tech points, without any cooldown.
4. Combo Skills: Require operators to meet certain conditions to be released. Both regular and combo skills hitting enemies can accumulate energy. Only when the ultimate energy is fully charged can the ultimate skill be released.
This article mainly covers some basic combat mechanics, base-building issues, and operator recommendations for beginners. Mastering these should provide a clear direction and make the initial development smoother. That concludes the Arknights: Endfield beginner's guide.