In the game, there are many Trial Pillars, also known as Trial Towers by players. Facing different trials requires adopting different lineups with matching attributes. So, how to pass the S1 Trial Tower in the game? Here, we will share a guide for the S1 Trial Pillar, including the required lineups for different trials and important points to note during the challenge. Interested friends, come and check it out!

[Dim Pillar]
Recommended Lineup:
Vaniara + Erma + Ost + Zalos + Vorash
Points to Note:
The main difficulty of this trial is that without Guendi's attack reduction skill, the battle becomes very difficult. If there is no full-time healer, the situation becomes even more challenging, at which point you can consider using Vorash to slightly supplement some healing. If you don't have Guendi, you can equip Vorash with the Sacred Hunter set to avoid enemy crowd control while restricting the Siren's healing ability.

To deal with the boss's random fear skill, it is recommended to increase the focus value of the front three to 280-300. The frequent occurrence of the fear skill affects the progress of the battle. To address this issue, you can replace Fizz with Erma, so Vorash can avoid the control effect while providing damage reduction, ensuring sufficient healing for the team to continue outputting.
Ost mainly takes on the role of dealing damage here. Due to the lack of strong Frost attribute characters, Ost's equipment should be improved as much as possible, increasing the focus value to at least 250. This ensures damage output and enhances the effects of critical hits and grievous wounds.

[Radiant Pillar]
Recommended Lineup:
Garius + Iola + Kessalin + Celandor + Donnela
Notes:
The main difficulty of this trial is that the minions can heal. Without overwhelming combat power, or something like the encouragement system's cannon, or the fearless system's combo, or other AOE outputs, the efficiency will be very low. Especially in the case of only having Sylan, the random distribution of damage can be a bit frustrating. However, it's not a big problem; just try a few more times to get through.

The key to the battle is that the defense value of the front three must be high enough to withstand the area-of-effect damage from the boss and the minions. It's especially important to note that the minions can also cause area-of-effect damage, which can easily lead to a loss of allies if not careful. Therefore, increasing the defense value of the front row is crucial to addressing the issue. As long as you can take down one minion first, it will create favorable conditions for the subsequent battle.
When entering the boss phase, make sure all skill bars are full, but don't rush to use them. The boss's skills 1 and 3 have higher damage, and skill 2 is usually used first. Therefore, dual-healing and dual-attack-reduction skills need to be distributed reasonably. When using healing skills, wait until the boss has finished casting their skills to avoid losing allies due to the combined attacks of the minions and the boss.

[Tainted Pillar]
Recommended Lineup:
Adolfus + Dan + Elrich + Horus + Clethos
Points to Note:
This trial is quite troublesome, with the opening "Midnight" posing a significant threat to the back row. It is recommended to manually control Midnight with a high-focus fire tank and then prioritize focusing on taking him down. If you don't have "Sun Worship," then you can only use "Mud Demon Furbaas," at which point the trial difficulty increases, and the enemies' positions become scattered, requiring multiple attempts. For this trial, the attack reduction skill must be manually released, waiting until after the first wave of debuffs is removed. The Tainted Pillar is the earliest unlocked among these three trials, so the characters' equipment might still be underdeveloped, making it hard for Elrich to stack the grievous wound effect. Therefore, the effects of critical hits and grievous wounds should be prioritized over attack power. At the beginning, manually use the attack reduction, taunt, and war horn skills to gradually weaken the enemies. Use Dan when the health of the front three drops to half, at which point Dan's effect will become apparent, and the battle will become much easier.

Above is the related content for the S1 Trial Guide. When challenging the Trial Pillars, pay attention to character counters, equipment combinations, and tactical strategies. Although many players may have different characters, as long as the lineup configuration is reasonable and the skills are well-matched, most people can successfully clear the trials. It is recommended to improve damage reduction skills before attempting the level 60 trials for better assurance.