Farlight 84 Marshal, as an entry-level character, has a unique charm and value. As a member of the reconnaissance series, she exhibits clear and practical traits in her skill effects. To evaluate Farlight 84 Marshal, one must consider the combined effect of several skills, as the overall capability of a reconnaissance character is not negligible. Currently, many players have used her, but not everyone has mastered her essence.

Let's first talk about Marshal's Sound Tracking tactical skill, which is indeed a reconnaissance skill. In actual combat, when the player controls Marshal to use this skill, it releases a fan-shaped sound wave. Don't underestimate this sound wave; it can detect enemy positions over a large area. Once the sound wave reaches an enemy, their position will be revealed. Moreover, this skill has a very practical feature: it can quickly scan the front within 1.5 seconds, making it particularly advantageous during continuous pursuit of enemies.
Players do not need to perform any complex preparatory actions or pause. Here’s a small tip: players can combine the Sound Tracking skill with Rapid Ripple. On one hand, this can reduce the cooldown time of Sound Tracking, allowing for more frequent use. On the other hand, it can speed up the tracking effect. Additionally, after upgrading this skill, there is a useful unlockable effect: accelerating movement towards friendly tracked targets.

Next, let's look at her second skill, Sonic Boom, which is also a tactical skill. It involves throwing mini speakers that can attach to surfaces. These mini speakers emit sound waves with strong penetration, even through walls, to damage enemies. When the low-frequency cannon effect is unlocked, the damage from the mini speakers increases. As the game progresses, later upgrades will also unlock Sonic Barrier, which applies a barrier effect to enemies hit by the sound waves.
It's important to note that these speakers can stick to walls. When attached to a wall, the sound waves can penetrate both sides, damaging enemies on either side. This makes the skill particularly advantageous in building areas, especially in narrow combat zones or when enemies are well hidden. The sound wave diffusion can force enemies to reveal themselves or move. Players who like to control movement will find additional uses for this skill, such as placing the speakers on elevators or above.

Another important point when using this skill is that the mini speakers do not have a significant trajectory decay, so they can be used effectively at long distances, serving as a support effect. If the player handles it well, they can even suppress enemy positions. Finally, let's introduce Marshal's ultimate skill, Take the Stage. When the player selects a location, Marshal sets up a rock stage. Allies can shoot out from behind a one-way barrier, and the surrounding sound waves have powerful effects, capable of directly pushing anyone onto the stage.
The one-way barrier can be upgraded to increase its durability. Furthermore, after upgrading, it can unlock the Energized Stage effect, making the rock stage bouncy. Players can jump higher on the stage. This ultimate skill is excellent for gaining a positional advantage, as it allows for direct elevation and fire suppression from the stage. As we all know, having a high ground is inherently advantageous, making this ultimate skill highly flexible.

From these skills, it's clear that Marshal has a high reconnaissance capability, and her skills are stable, making her a safe choice. While her skills may not be flashy, they are highly practical. However, when using Marshal, players should pay attention to their positioning, ideally in the middle of the team. This way, her skills can help the front-line teammates locate enemies and assist others in providing support. The ultimate skill can also be used as a backhand suppression tool.
Now you know how Farlight 84 Marshal performs. This character is a good choice with an assault rifle or marksman rifle. Here's a small secret: when using the second skill, the sonic barrier causes enemies to lose track of Marshal's footsteps, making it suitable for surprise attacks.