Today, I will introduce the engine of Arknights: Endfield. In the field of game development, the game engine is the unsung hero, determining key elements such as the visual presentation, gameplay experience, and performance optimization of the game. As a highly anticipated game, Arknights: Endfield's choice of the Unity engine has attracted significant attention. With updates, new content will also be introduced. Below, I will detail the role of this engine in the game.

In terms of character modeling, the Unity engine brings characters to life. The faces and hairstyles of the characters retain a cute, 2D style, while the body proportions and clothing details are highly realistic, giving the characters a more three-dimensional feel. For example, the folds and material textures of a certain vanguard operator's clothing in the game are clearly visible, and their movements are smooth and natural. When players interact with them, they can feel a strong sense of realism, greatly enhancing immersion. In terms of scene rendering, the Unity engine truly shines.
The gritty texture of the wilderness and the way light projects onto the ruins in the game are rendered with great detail. When players control their characters through these scenes, it feels like they are in a real post-apocalyptic world, providing a very immersive experience. Additionally, the engine's excellent control over lighting effects creates a tense and exciting atmosphere in battle scenes. The skill effects and lighting complement each other, offering players a stunning visual feast.

The architecture design of the Unity engine allows for outstanding performance optimization, laying a solid foundation for the smooth operation of the game. Whether players are moving quickly across large maps or releasing numerous splendid skills in intense battles, the game's frame rate remains stable, and the controls feel smooth, with almost no lag or frame drops. This not only provides players with more precise feedback during combat but also ensures a smooth interactive experience during daily exploration and task completion, significantly improving the overall quality of the game.
In the base-building gameplay, the Unity engine makes the player's base construction more realistic, vividly depicting the building process. For example, players can clearly see the construction of buildings and the operation of production lines, which can effectively showcase high-precision combat actions, improving the stiffness of character movements and increasing sensitivity. During multi-character on-screen battles, the visual effects of teammates on screen are significantly improved, with characters automatically adjusting their positions to avoid blocking each other.

In terms of combat operations, the movements of all player characters and enemies have been optimized, making the transitions between basic attack combos smoother and the handling of characters better during battles. Characters can dodge enemy attacks by dashing, increasing the flexibility and strategic depth of combat. The new skill system abandons the traditional manual target selection mode in favor of automatic targeting, greatly simplifying the operational process and allowing players to focus more on strategy. The game also innovatively introduces a combo skill system, where the combo skills of different characters are like hidden tactical treasures. Their activation conditions are unique, and their effects vary widely. Some combo skills may activate when a teammate's health is critically low, instantly providing a shield and restoring some health.

I have now finished introducing the engine of Arknights: Endfield. The various interactions in the game are also very realistic, with characters automatically adjusting their positions during combat to avoid blocking each other, making it easier for players to focus on their own combat actions. Teammates will be more proactive in attracting enemy attacks through confrontation and dodging. If the main character approaches a teammate with a dangerous item, the teammate will actively move away, increasing the realism and interactivity of the battle.