This is an online game, which means the number of dungeons is vast, providing enough resources for everyone to craft equipment. If there's nothing special about the dungeons and equipment, the game would be quite boring. Therefore, when creating attributes, we need to understand the relationships of restraint. We're sharing the MU Online attribute克制关系表 with you, so you can tailor your approach in battles to maximize damage.

If players enjoy playing martial arts MMORPGs, they will know the five elements' restraining relationship. The attribute restraint in MU is essentially based on the same principle. The relevant content is shown in the image below, and if you don't understand, you can refer to my detailed explanation.

There are a total of five attributes: Water, Fire, Darkness, Wind, and Earth. You can see the strong restraint symbols, such as Wind strongly restraining Earth. When we encounter monsters with Earth element, using Wind attribute damage provides a significant boost. This effect can be achieved by consuming attribute potions or embedding related elemental gems into your equipment.

The concept of weak restraint is also easy to understand. When encountering a monster with the Water attribute, the Wind attribute still provides a damage boost, albeit smaller. This setup has its reasons. When we change our equipment or redistribute attribute points, there is a cost involved. We cannot always adjust our gear to counter every situation, so it's necessary to track the attributes of the opponents we often fight, focusing on strong restraints and including some weak restraints, to create a set of broadly applicable equipment.

The MU Online attribute restraining relationships are displayed here. They are quite straightforward to understand. After my detailed explanation, you should now grasp the underlying principles. Memorizing this formula can be challenging, so it might be better to save the chart and refer to it whenever needed. Over time, you'll remember it naturally.