Echoes of Starlight, this game adopts a setting of multiple professions with multiple schools, each profession has two different schools, which increases the player's options. The Punishment School is one of these, and today, I will introduce how to play the Punishment School in Echoes of Starlight. Each school has a different way of fighting and strategies; even within the same profession, it is necessary to understand the differences after dividing into schools, so as to correctly unleash the power of skills.

The Punishment School refers to one of the schools that the Sylvan Speaker can choose in Echoes of Starlight. Although many people think of the Sylvan Speaker as a healer, the Punishment School takes an offensive route, but still hasn't completely left the framework of a healer, so there are some differences in gameplay compared to other offensive roles. The exclusive skills of the Punishment School can cause damage and heal teammates, but only the teammate with the lowest health can be healed. It can also mark teammates, converting damage into healing. The first Symbiotic Mark lasts for 10 seconds, during which all damage dealt will restore a certain amount of health to the symbiotic target. Wild Bloom, Regenerative Pulse, and Nature's Embrace will apply the Symbiotic Mark to allies.

The second, Nature's Shield, applies a 50% attack shield for 5 seconds. When healing with Wild Bloom, apply a shield to the target. If the shielded target is attacked, they can recover health, effective once per second. The third, End Light Ring, when any skill except normal attacks triggers a critical hit, reduces the cooldown of Unrestrained Seed Infusion by one second, effective every three seconds. The fourth, Thorns, hitting a target with Wild Seed can apply Thorns, and hitting a Thorns-affected target with Wild Bloom spreads to targets within 10 meters, causing 20% attack damage per second for 10 seconds. The fifth, Wild Blessing, allows Wild Bloom to charge twice, with a recharge time of three seconds, and reduces the energy consumption of Wild Bloom by 30%. The sixth, Divine Healing, when releasing Regenerative Pulse, there is a 50% chance to increase the number of infusion channels by 100%. The seventh, Floral Resurgence, replaces the ultimate skill, Hope Barrier, with Floral Resurgence, which requires continuous channeling, randomly summoning Unrestrained Seeds to attack nearby enemies and restore health to allies within 6 seconds.

The eighth, Energy Haven, when all attacking enemies within 10 meters are defeated, an energy orb is generated, restoring 5 points of energy. The ninth, Wings of Revival, if an ally within 20 meters receives damage exceeding 30% of their maximum health, it triggers revival, which can only take effect once on the same target every 45 seconds, and the revival effect is to restore equal health over 5 seconds. The tenth, Green Will Burst, when Unrestrained Seed deals damage, there is a 30% chance to increase the damage of Infusion, Wild Bloom, and Deer Rush by 25% for 10 seconds. The eleventh, Prosperity, when Infusion, Unrestrained Seed, and Wild Bloom deal damage, there is a 30% chance to reduce the cooldown of the ultimate skill by two seconds, effective at most once per second. The twelfth, Protection, when an inspired teammate's health falls below 20%, they gain a blessing, the effect of which is to receive Nature's Shield while reducing incoming damage by 50%.

That's the specific introduction to this school by me. After reading this, you should have a clear understanding of how to play the Punishment School in Echoes of Starlight. Compared to the other purely supportive school, the Punishment School has a certain advantage in terms of dealing damage, while also possessing good team healing capabilities. Therefore, it is a relatively popular playstyle in dungeons and is recommended for new players.