Today, I'm bringing you an introduction to the archer's skills in Identity V. The new archer, Bölenhil Wervulf, is a highly intimidating character in the ranks of the hunters, with skill designs that are both intricate and complex, presenting a significant challenge to players. Only by thoroughly understanding Bölenhil Wervulf's skill characteristics and corresponding strategies can one gain the upper hand in this intense competition, steadily advancing towards victory. Let's take a closer look together.

Bölenhil Wervulf's charged attack is unique; as he starts charging, it's as if he is drawing an invisible bowstring, and as energy gathers, a sharp arrow is summoned. Once released, this arrow will race along a straight path like lightning, dealing damage to any survivors in its path. If the charged attack misses, Bölenhil Wervulf does not suffer from a recovery delay, allowing him to quickly adjust and launch another attack, greatly enhancing his flexibility and continuity during pursuits.

The Silent Arrow skill, when used, instantly summons three arrows, which fly forward at high speed in a straight line, as if they were three sharp arrows given a mysterious mission. Any character touched by these arrows on their path will be silenced for eight seconds. However, no more than three characters on the same path will be affected by silence, and the same character can avoid being silenced again within ten seconds. When upgrading the first skill to level two, its power significantly increases, with the cooldown time reduced to five seconds. The arrows also gain the ability to penetrate, causing damage equivalent to a normal attack when hitting the first target, while subsequent targets receive half the damage. This penetration damage mechanism can undoubtedly deal massive damage in team battles or when survivors are clustered. Additionally, the penetration effect is influenced by the "Retain" trait, further increasing its intimidation factor.

Bölenhil Wervulf also possesses a special marking ability. His attacks have a clear priority, always targeting survivors who are placed on the狂欢之椅 first. This design puts greater pressure on the survivor team during rescue operations, as they must remain vigilant against Bölenhil Wervulf's sudden attacks once a teammate is placed on the chair, to prevent being silenced and hindering the rescue effort,

The introduction to the archer's skills in Identity V ends here. Given Bölenhil Wervulf's attack range and trajectory exhibit clear linear characteristics, survivors must abandon the habit of running in a straight line while fleeing. Instead, they should adopt a zigzagging and winding route, frequently changing direction, making it difficult for Bölenhil Wervulf to predict their next move.