《Dragon Breath: Divine Silence》is a large-scale Warcraft world card RPG scheduled for release in the first quarter of 2025. The game has undergone several rounds of internal testing, and many positive optimizations and changes have been made compared to the overseas version. Many people are still unfamiliar with this game, so in this review of Dragon Breath: Divine Silence, we will provide a brief introduction from various aspects. After reading, you should have a better understanding of its performance.

[Overview]
Firstly, the top feature of Dragon Breath: Divine Silence is undoubtedly its visuals. The game's graphics are sufficiently detailed, with well-presented map elements and character details. Even just admiring the scenery can be satisfying. The overall completion of the game is very high. Character designs are centered around attributes and similar clans. Although the current version does not offer a particularly wide range of characters, it can be foreseen that combinations of characters may form a pay point in the future. The game's combat uses a non-real-time turn-based system, allowing for lineup and position configuration before battles. The map is still being explored, with a large scale, including fog of war and hidden treasure chests, which keeps things interesting even when traveling between cities.

[Art]
The art deserves 5 stars. The overall style has a strong DND mobile game vibe, very typical of the medieval European and American Warcraft style. If players have experience with similar PC games, they should adapt without any issues. The game's battle quality and effects look great when set to maximum, although not at the level of top-tier 3A DND games, it is by no means perfunctory. However, there are still some shortcomings in screen resolution adaptation. When switching from a phone to a tablet, the view gets stretched, and this part needs to be optimized as soon as possible.

[Worldview]
This can get 4 stars. The background music and game PV are excellent, providing a powerful audio-visual experience, instantly immersing you even with your eyes closed. However, the scene transitions are a bit abrupt, and the sudden switch to battle scenes can be jarring and somewhat out of place. The main storyline begins with racial stories, but I haven't delved into it much. The plot of DND-style games is usually good, though many players skip through the story. For this part, you can check out some in-depth analyses done by experts.

[Character Development]
This part currently gets 3 stars. Players who have played the international version know that this is a season-based game, with new heroes being continuously introduced. However, the current number of characters is not large, and the main team compositions revolve around fire-toxic, ice-dark, and light-electric, focusing on wild, fearless, inspiring, and summoning systems. The difficulty of PVE stages is not high; you can pass them with almost any combination. There are areas for improvement in character development. One is the high demand for fodder cards, but their production is too low, requiring repeated manual grinding, which can be tiring. It is suggested to add a sweep function. Additionally, the equipment system is similar to relics in RAID, providing different BUFFs, and there is potential for further strategic depth.

[Combat System]
3 stars, its combat mechanism is quite unique, but not entirely unseen. It mainly adopts a non-real-time turn-based system, which is interesting in the early stages, but the overall combat process is rather long, and after five or six turns, you might feel like putting it on autopilot. However, due to the lack of a speed-up function, the pace is too slow, and there is no sweep function, making resource farming very time-consuming and potentially discouraging.

[Exploration and Quests]
4 stars, solving puzzles is a major fun element during exploration, with rewards mainly consisting of essential consumables, encouraging players to explore on their own. However, the map is not boundless, limiting exploration freedom. Moreover, exploration content does not refresh regularly, reducing the motivation for replay. Consider introducing random generation mechanisms and continuous updates to maintain the joy of exploration.

[Tribute to DND]
3 stars, there are many elements that pay tribute to DND, including the overall visual style, dice checks, and race settings (such as Minotaurs and Orcs), all showing clear DND influences, which is very attractive to fans of DND.

The above is the relevant content of the Dragon Breath: Divine Silence review. In summary, Dragon Breath: Divine Silence has shown considerable potential during the internal testing phase, especially in terms of art and worldview. However, there is still room for improvement in the combat rhythm, resource acquisition, and exploration mechanisms. If these issues can be optimized in the public test version, it would be highly anticipated. Setting aside these minor issues, this game can still be considered an excellent work in the fantasy RPG genre.