When a player's game character reaches level 300, an eye-catching new feature will be unlocked: the sub-class system. Have you delved into what sub-classes are available in Rainbow Orange Mobile Game? This system provides players with more diverse career experiences and development paths, and there is no restriction between the main class and the sub-class. Therefore, players can choose their sub-class based on the bonuses they desire.

To unlock a sub-class, players need to enter the Awakening interface and select the one that best fits their gaming style and strategic expectations from the many available options. It's important to note that once a sub-class is chosen, it cannot be changed. Therefore, please think carefully before making a decision. After unlocking the sub-class, players can easily switch between the main and sub-classes in the corresponding interface, but there will be a 5-minute cooldown period after each switch. This is to ensure the balance of the game.
During the switching process, players do not need to worry about their attributes being affected because the main and sub-classes share the same set of attributes. This means that any attributes increased during the cultivation process will apply to both classes. Additionally, the type of damage caused by the sub-class will adapt to the characteristics of the main class. For example, if the main class is a physical damage type, the sub-class will automatically convert to a physical damage type, ensuring that the player's damage output in combat is maximized. At the same time, the advantages and reduction attributes between classes will also apply to the player's currently selected class, adding more variety to battles.

In addition to sharing and adapting attributes, the sub-class also has a brand new skill set. These skills require skill points to be added. Players can easily switch between the main and sub-class skill lists using the button at the bottom left of the skill interface, allowing for flexible adjustments based on their combat needs. Each sub-class also comes with its own auto-battle plan, which can be easily configured by clicking on the auto-battle plan settings in the corresponding skill interface. The sub-class also has independent weapon slots, meaning players can equip different weapons for the main and sub-classes, thus enjoying more weapon attributes and special effects bonuses.
Although the game offers a variety of sub-classes for players to choose from, not all of them are truly practical and suitable. To help everyone make a wiser choice, there are several highly recommended sub-classes. When choosing a sub-class, it is suggested to prioritize those that can complement the weaknesses of the main class. For example, if your main class is a melee type, then choosing a strong ranged class as your sub-class will help improve your ranged output capability.

Based on this idea, three sub-classes stand out: Gem Star, Martial Practitioner, and Judge. As a magic-type class, Gem Star possesses numerous large-scale AOE magic damage skills. These skills make Gem Star excel in clearing maps, with high efficiency. For players whose main class is a single-target burst type, choosing Gem Star as a sub-class is quite good, as it effectively compensates for the lack of area damage.
Martial Practitioner is a melee physical class. In actual combat, the Martial Practitioner can quickly clear small monsters while running through maps. For players whose main class is cumbersome or lacks self-protection abilities and runs slowly, choosing the Martial Practitioner as a sub-class will enhance their combat and exploration efficiency. The Judge, on the other hand, is a physical class focused on fighting bosses. It not only has high physical damage but also possesses several percentage-based damage skills. With these skills, the Judge performs far better than average classes when fighting bosses.

The above is an introduction to the sub-classes in Rainbow Orange Mobile Game. You can view the sub-class system as an additional career bonus system. Not only does it provide corresponding bonuses to the current class, but it also does not consume resources used for upgrading the current class.