In the game world of Double Helix, players can experience a rich variety of combat methods. Ranged and melee weapons each have their unique charm. The Double Helix weapon introduction will provide some weapon overviews. Since characters have different uses, weapons are naturally categorized as well. Currently, the general categories can be seen as ranged and melee weapons.

Currently, ranged weapons are key to controlling the battlefield's rhythm. They can cross distances and accurately strike enemies far away or at high elevations, allowing players to seize the initiative in battle from the start. However, ranged weapons have limitations on magazine size and ammunition capacity, which requires players to plan their ammunition usage reasonably during combat. For example, the Scarlet Ape Crossbow, as a dual-pistol type ranged weapon, has a quite impressive base attack speed. Each time it is used to shoot, the player gains a 5% attack speed boost, up to a maximum of 10 stacks. In practice, the continuously stacking attack speed makes it feel very impactful, capable of outputting firepower at an extremely fast rate in intense battles.

The Prayer of Purifying Flame is a high-output grenade-type weapon with unique advantages. It has an additional 20% trigger probability. When using the weapon to attack, there is also a 50% chance to reload one bullet. During flame attacks, players can move and adjust their position flexibly, making it relatively easy to operate and very suitable for new players. The Holy Judgment Rifle belongs to the assault rifle type, with a passive effect of +20% cutting attack. The bullets fired follow the aim direction closely, and the critical hit damage multiplier is quite high, making it a stable and highly explosive ranged weapon.
In addition to ranged weapons, melee weapons are the best choice for close combat. When enemies get close, they can quickly counter, ensuring the player's safety. Players can also use melee weapons to charge attacks, delivering unexpected heavy blows to enemies. Among them, the Crimson Edge is a one-handed sword type melee weapon. When it deals damage, the damage increases by 10%, and for every level increase in combo, it additionally increases the damage by 10%. It not only has the ability to charge attacks but can also perform aerial slashes, which allows it to knock back enemies, making it particularly suitable for players who prefer a flexible fighting style. In battle, with agile movements and the weapon's characteristics, they can weave through enemy crowds, delivering fatal strikes.

The Hopeful Harvest is a golden rarity polearm weapon with a passive effect of +20% cutting attack. Although the damage dealt when using the finishing move is reduced by 50%, within 10 seconds after the finishing move, the player gains a 100% attack speed boost. During these 10 seconds, the attack speed is extremely fast, and the combos are very smooth, making it especially suitable for rapid, continuous attacks on enemies, leaving them unable to defend.
The Sinful Reverse Scale is a golden rarity greatsword weapon with a passive effect of +20% falling attack speed. Each time a falling attack is used, it also grants a 10% critical rate boost that lasts for 10 seconds, up to a maximum of 10 stacks. In prolonged battles, by continuously stacking the critical rate through falling attacks, it can achieve sustained and stable output, becoming a long-lasting output tool on the battlefield.

Finally, the Siren's Embrace is also a golden rarity greatsword weapon with a passive effect of +20% attack speed. When performing normal attacks, the damage splits into three, though each hit is only 30% of the original. With a high trigger probability, it can launch multiple attacks on enemies in a short time, effectively achieving quick kills.
In the Double Helix weapon introduction, the weapons players see here can be matched to the corresponding players later. Remember to carefully select melee or ranged weapons for your characters. Different weapon combinations and combat actions can trigger special effects.