Under Strange People is a game adapted from a manga. This game had previously undergone one test, which attracted the attention of many players. The game's visuals are very prominent, and its combat operation method is also quite unique. Below is an introduction to the combat mechanics of the Under Strange People mobile game. One of the biggest highlights of this game is its combat mechanism. However, since the previous test was a closed beta, not many players participated. Therefore, many players do not have a clear understanding of the game's combat mechanics. Below, we will introduce the combat situation of this game.

The combat in this game is mainly PVP. In the game, we can obtain many characters, and we need to control these characters to attack the enemies. Our operations start with normal attacks. The way normal attacks are performed varies depending on the character used, ranging from 1 to 5 segments. Generally, normal attacks are used for probing or combo attacks. This is also the most frequently used ability. Next, let's talk about skills. Above the normal attacks, there are two common skills, which in this game are commonly referred to as small skills.
Common skills generally come in two types of attack modes: safe moves and risky moves. When a safe move is released, a blue aura appears around the character, regardless of whether it's you or the enemy, while a risky move shows red. This is also a way for us to confirm abilities. Safe moves can interrupt the opponent's normal attacks and cannot be interrupted by normal attacks, but they can be defended against. Risky moves, on the other hand, can interrupt the opponent's safe moves and cannot be interrupted by safe moves when being cast. Risky moves cannot be defended against. After talking about the smaller skills, let's discuss ultimate skills.

This ability can be seen as the character's ultimate skill. Once our energy bar is full, we can release it, consuming all the energy. Generally, if an ultimate skill hits, it will deal massive damage. The energy bar below our avatar is called Qi, which refills in two ways: through attacking or getting hit. The orange blocks below represent our stamina, which gradually recovers up to a maximum of 5 bars. When we force cancel, dodge, or step, we will consume some stamina.

Stepping, or dodging, allows us to avoid attacks or skills. For example, we cannot defend against risky moves, so if we see the opponent using a risky move, we can use stepping to dodge. Each use consumes 1 point of stamina, and this move has no cooldown, but it can be interrupted by the opponent's attacks during movement.
Forced cancellation, as the name suggests, allows us to immediately interrupt our current action when attacking. For instance, if we use a skill but the opponent quickly dodges and tries to counterattack, we can only cancel the skill to face the opponent. Forced cancellation also has no cooldown, each use consumes 2 points of stamina. This skill can also be used to forcibly escape when under attack, but it then consumes 3 points of stamina. However, it cannot be used to escape from ultimate skills or throw techniques.

Defending puts us into a defensive state, where the damage taken from attacks is significantly reduced. Defense is mainly used to defend against the opponent's safe moves. Successfully defending a safe move reduces the damage we take. It also automatically enters a continuous defense state, reducing subsequent damage.

After a successful defense, clicking normal attack at the right time triggers a counterattack. If successful, it not only deals damage to the enemy but also restores Qi for us. If the timing of the counterattack is wrong, it will trigger a deflection, interrupting the opponent's attack and causing both parties to bounce back.

Above is the introduction to the combat mechanics of the Under Strange People mobile game. This covers the basic combat situations in the game. When fighting against enemies, we need to first understand the basics. Only by knowing the basic operations can we gain an advantage in battle.