The priest class can be considered a true god in the game, especially in team dungeons, where its presence or absence can make a world of difference. Therefore, it's essential to thoroughly understand how to play a priest in Hero Adventure, as I've always emphasized that having a priest in the team is like having a solid backing, allowing the group to advance fearlessly until facing the boss.

When running dungeons, having a priest can sometimes allow the entire dungeon's monsters to be pulled at once, thanks to the priest's powerful healing ability, which allows the team to stand and fight through. In contrast, teams without a priest find it much harder, requiring members to manually maneuver to avoid the boss's special skills. However, priests tend to level up relatively slowly, mainly due to their lack of area-of-effect (AOE) damage skills. Nevertheless, from a personal standpoint, if you can have a priest on your team, it's definitely a pleasant experience, as the priest's presence can significantly boost dungeon efficiency, achieving a 1+1>2 effect. The efficiency of leveling up while AFK is also quite good.
In the early stages of leveling, most people usually follow the path of a holy priest. Here, we'll talk about Holy Nova, the first AOE skill for a holy priest and a talent-boosted skill, which can provide a significant advantage to the team in the early stages. When the character reaches level 30, the Shadow Priest specialization unlocks a second AOE skill, making it the best time to switch to a Shadow Priest. To maximize leveling efficiency, it's recommended to set up a specific skill order for the priest.

Specifically, place the two buff skills at the front of the skill bar, followed by the two AOE skills, then the healing skills, and finally, Mind Flay as the finishing move. This arrangement ensures that the priest does not accidentally cast other channeled skills during AOE, thus avoiding wasted time. If you find it difficult to maintain your health during leveling, you can add a shield skill after the healing skills to enhance survivability. The priest's greatest advantage lies in its excellent durability and recovery ability, allowing it to handle attacks from multiple groups of monsters with ease.
In reality, compared to other classes, the gap between the priest and others is not as large as imagined. Once the combat power meets the standard, the priest can also demonstrate formidable combat strength. During the leveling process, the Shadow talent becomes the preferred choice for priests in the early stages because it provides more substantial damage output. Since the priest's AOE capabilities are relatively weak, its leveling speed is often slower among the three classes. However, it's important to note that the priest is currently the only class in the game with healing abilities. When setting up the skill order, simply place Shadow Vortex and Sanctified Blast at the front.

For subsequent single-target damage, healing, and shield skills, players can adjust their positions flexibly based on practical needs, placing them before Umbral Surge, a cooldown-free control skill. Thus, the priest, with its unique healing and balancing attributes, remains an excellent and worth-trying class choice in the game. In terms of attribute recommendations, the primary focus should be on stamina to ensure the character has enough health to sustain battles, followed by armor to enhance defensive capabilities, and lastly, intelligence, although it boosts skill damage, it has a lower priority in basic attributes.
Regarding additional attributes, critical strike is the most important, as it enhances the burst damage output. Versatility comes next, as it increases overall character strength. Haste affects the speed of skill casting and energy regeneration, which is crucial for smooth combat. Hit rating should also be appropriately focused on to ensure attacks land accurately. Other attributes, such as dodge and parry, can be fine-tuned according to personal preferences and combat needs. In terms of crafted attributes, stamina and armor should be prioritized to enhance the character's survivability.

Shadow Vortex damage and Sanctified Blast damage are the core offensive skills for the priest. Enhancing these attributes will directly increase the skill damage output. Spell power, an important attribute for mages, should also be moderately increased as it boosts the damage of all magic skills. Although intelligence is less important in crafted attributes compared to basic or additional attributes, it is still an indispensable part for spellcasters and should receive some attention. As for other crafted attributes, such as Mind Flay damage and healing effectiveness, they can be adjusted based on individual combat styles and needs.
This concludes the introduction on how to play a priest in Hero Adventure. In fact, the priest is not just a simple healer as many believe. How you view and utilize talents will affect the role's positioning later on. With sufficient talent support, this class can be one of the strongest.