In this work, civilizations will experience three era transitions, with each era offering unique civilizations to choose from. These civilizations not only have exclusive units and buildings but are also subject to unlock conditions. So, what are the characteristics of all civilizations in Civilization 7? Only by choosing a powerful and suitable civilization can one gain a resource advantage at the beginning of each era. This article will provide a detailed introduction to all the initial civilizations in Civilization 7. Let's take a look.

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When you first enter the game, the initial era is also known as the Classical Era. There are 10 options available.
I. Egypt

Unique Unit: Medjay Warrior, no maintenance cost, +3 combat strength in friendly territory, bonus doubles when garrisoned in a settlement.
Unique Building: Necropolis, placing Mastaba and Funerary Temple in the same district, earns gold when building a wonder.
Ability: Navigable rivers +1 production, +30% production efficiency when building pyramids.
Overall Evaluation: Suitable for beginners, military units require no maintenance and have significant combat bonuses.
Subsequent Unlockable Civilizations: Unlock Abbasid, Songhai in the Exploration Era.
II. Peacock

Unique Unit: Siege Breaker, +5 combat strength against fortified districts, and ignores zone control.
Unique Building: Matha, placing Dharamsala and Hermitage in the same district, +10% happiness for settlements.
Ability: Can choose an additional pantheon after unlocking Mysticism, +30% production efficiency when building Sanchi Stupa.
Overall Evaluation: Strong when paired with damage-boosting cavalry or expansion-focused leaders.
Subsequent Unlockable Civilizations: Unlock Chola, Majapahit in the Exploration Era.
III. Mississippi

Unique Unit: Fire Archer, has higher bombardment power, +3 combat strength against siege units, and inflicts burning effect on tiles.
Unique Building: Mine, +1 food for each adjacent resource.
Ability: All buildings gain +1 food adjacency bonus from resources, +30% production efficiency when building Mound.
Overall Evaluation: Strong defensive attributes, buildings and abilities increase food, suitable for farming.
Subsequent Unlockable Civilizations: Unlock Shawnee, Hawaii, Inca in the Exploration Era.
IV. Greece

Unique Unit: Hoplite, +2 combat strength when adjacent to another Hoplite.
Unique Building: Acropolis (Odeon and Parthenon), +2 gold for the Parthenon for each vassal city; +3 happiness for the Odeon, +1 culture adjacency bonus for districts and wonders.
Ability: Palace +3 influence per turn, +30% production efficiency when building Oracle.
Overall Evaluation: Suitable for cultural dominance, but difficult for beginners to master.
Subsequent Unlockable Civilizations: Unlock Norman, Spain in the Exploration Era, and Russia in the Modern Era.
V. Han Dynasty

Unique Unit: Chu-Ko-Nu, has control zone and higher defense, +5 combat strength when attacking adjacent units.
Unique Building: Great Wall, +2 culture, +1 happiness for adjacent Great Wall segments, +6 combat strength when defending.
Ability: Capital and new cities gain extra population during their first development event, +30% production efficiency when building Weiyang Palace.
Overall Evaluation: Defensive and farming civilization, suitable to pair with great people like Confucius.
Subsequent Unlockable Civilizations: Unlock Norman, Spain in the Exploration Era, and Russia in the Modern Era.
VI. Persia

Unique Unit: Immortal, restores 15 health points after killing an enemy unit.
Unique Building: Persian Garden, +1 culture and gold.
Ability: +3 combat strength for infantry units when attacking, +30% production efficiency when building Gate of All Nations.
Overall Evaluation: Preferred choice for early-game warmongers.
Subsequent Unlockable Civilizations: Unlock Norman, Spain in the Exploration Era, and Russia in the Modern Era.
VII. Maya

Unique Unit: Atlatl, can see through plants, ignores movement penalties from vegetation terrain.
Unique Building: Sacred Site (Ballcourt and Shrine), each time a technology is researched, the settlement gains productivity equal to 15% of the research cost.
Ability: +0.5 science for the palace for each adjacent vegetation terrain, +30% production efficiency when building Lost World.
Overall Evaluation: Versatile early-game civilization, high player agency can enhance the upper limit.
Subsequent Unlockable Civilizations: Unlock Norman, Spain in the Exploration Era, and Russia in the Modern Era.
VIII. Rome

Unique Unit: Legion, +2 combat strength for each tradition in the government.
Unique Building: Roman Forum (Basilica and Temple of Jupiter), +1 culture and gold for each unique tradition in the government.
Ability: +1 culture for blocks and city centers in the capital, +30% production efficiency when building Colosseum.
Overall Evaluation: Skilled at expansion and versatile, very balanced.
Era Unlock: Unlock Norman, Spain in the Exploration Era, and America, French Empire, Prussia in the Modern Era.
IX. Aksum

Unique Unit: Dhow, +4 combat strength on coast, capable of establishing maritime trade routes.
Unique Building: Stele, +2 gold, +1 culture for each adjacent wonder and other steles.
Ability: +2 gold for resources, +30% production efficiency when building Obelisk.
Overall Evaluation: Specializes in maritime trade, overall strength is not high.
Era Unlock: Unlock Norman, Spain in the Exploration Era, and America, French Empire, Prussia in the Modern Era.
X. Khmer

Unique Unit: War Elephant, higher combat strength but slower movement, immune to flood damage.
Unique Building: Baray, +3 food, all floodplains in the settlement +1 food.
Ability: River tiles do not remove natural yields from the tile, +30% production efficiency when building Angkor Wat.
Overall Evaluation: Lower stats, noticeable gap compared to other civilizations.
Era Unlock: Unlock Norman, Spain in the Exploration Era, and America, French Empire, Prussia in the Modern Era.
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The introduction to the characteristics of all initial civilizations in Civilization 7 is complete. Subsequently, it will enter the Exploration Era and the Modern Era. The Exploration Era has 11 options: Inca, Hawaii, Ming Dynasty, Chola, Songhai, Majapahit, Shawnee, Mongolia, Spain, Norman, Abbasid. The Modern Era has 10 options: Russia, Mexico, Buganda, Meiji Japan, Prussia, Siam, French Empire, Qing Dynasty, America, Mughal. Each era unlocks more unique units and buildings based on the previous era.