Explanation of the Building Planning System in Civilization 7 How to Plan Initial Settlement Buildings for Beginners in Civilization 7

2025-02-12 11:35:02

Today, we will delve into the fundamental knowledge points of "Civilization 7" — the operation of settlements, which is an explanation of the Civilization 7 building planning system. In the course of civilization development, settlements encompass two key architectural forms: cities and towns. When you first establish a settlement through a settler, it will definitely be a city, and this city will become your capital, leading your civilization forward.

Explanation of the Building Planning System in Civilization 7 How to Plan Initial Settlement Buildings for Beginners in Civilization 7

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Similar to "Civilization 6," cities in "Civilization 7" also possess powerful functions. You can use productivity to manufacture various units within the city, or purchase them directly with money. For cities, food and productivity are undoubtedly the two core resources. Food is the foundation for population growth; only with abundant food can a city thrive. However, it's worth noting that in Civilization 7, the population exists only as a number and does not consume food. Nevertheless, as the population increases and new lives are born, the demand for food will rise accordingly. If the city's food production declines or even dries up, the population will not decrease, but its growth will stagnate.

Explanation of the Building Planning System in Civilization 7 How to Plan Initial Settlement Buildings for Beginners in Civilization 7

In addition, "Civilization 7" has removed the population cap, allowing the population to continue growing as long as there is a steady supply of food. Although building a city near water sources still boosts happiness (unlike the habitability in previous versions, the specific effects of which will be revealed in subsequent videos), the new happiness mechanism adds more depth to the game.

Explanation of the Building Planning System in Civilization 7 How to Plan Initial Settlement Buildings for Beginners in Civilization 7

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Explanation of the Building Planning System in Civilization 7 How to Plan Initial Settlement Buildings for Beginners in Civilization 7

Whenever new people join, you can assign them to work on different plots of land in the city to obtain resources. Unlike previous versions, "Civilization 7" has eliminated the concept of workers. Once new people are settled, improvement buildings will automatically appear on the corresponding plots, contributing resources to the city. More conveniently, all improvement facilities are unlocked at the beginning of the game, with technology and civics only responsible for increasing plot output, not adding new types of improvement facilities.

Explanation of the Building Planning System in Civilization 7 How to Plan Initial Settlement Buildings for Beginners in Civilization 7

Since the population and improvement facilities are closely linked, once the population deployment is completed, it cannot be revoked. Unless the plot is covered by a district or wonder, causing the improvement facility to be destroyed, the population will remain fixed on that plot. After the population is placed or districts and wonders are built, the city's plots will automatically expand to the surrounding areas, a logic similar to cultural diffusion in previous versions, but in this version, plots cannot be purchased with money, nor can they be gradually expanded through cultural pressure. Therefore, the population and districts become key to the city acquiring more plots.

Explanation of the Building Planning System in Civilization 7 How to Plan Initial Settlement Buildings for Beginners in Civilization 7

To make a city strong, the population is the foundation, and population growth depends on food. Therefore, building towns is particularly important. Only when the population of the capital or any settlement reaches five can you produce or purchase settlers. New settlers can establish towns in habitable locations. These towns, as the雏形 of cities, cannot build units, districts, or wonders through productivity like cities, but can only purchase units and some districts with money.

Explanation of the Building Planning System in Civilization 7 How to Plan Initial Settlement Buildings for Beginners in Civilization 7

It is particularly noteworthy that in "Civilization 7," except for wonders, all units, buildings, and districts can be purchased directly with money at the beginning of the game, rather than relying on productivity. Therefore, money becomes a more efficient resource. Since towns cannot use productivity to build themselves, all their productivity is directly converted into money, helping the capital develop rapidly.

Explanation of the Building Planning System in Civilization 7 How to Plan Initial Settlement Buildings for Beginners in Civilization 7

When a town's population reaches seven, you can choose its focus. Cities connected to the town will share 15% of the town's food income. This mechanism achieves a clever complement between cities and towns, allowing the construction of many towns to provide food and money to nurture the city, thus creating a super metropolis. Additionally, towns can be upgraded to cities with money, but this should be done judiciously. Towns with low productivity, even after upgrading, may struggle to be self-sufficient, especially those with abundant food but scarce productivity, which are better suited as granaries for the capital.

Explanation of the Building Planning System in Civilization 7 How to Plan Initial Settlement Buildings for Beginners in Civilization 7

In summary, the collaborative operation of cities and towns is at the core of building planning in "Civilization 7." Through proper planning, you will be able to lead your civilization to glory. This guide is complete, thank you for watching. More beginner guides can be found by searching on this site. Looking forward to meeting you again in the world of "Civilization 7"!

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Civilization VI - Build A City

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