Hunters, today we will delve into the changes in the light bowgun in the second public beta test of Monster Hunter, as well as the differences and similarities compared to the previous titles, Monster Hunter World and Rise. So, how do you play with the light bowgun in Monster Hunter Wild? The basic operations such as shooting and reloading have not changed much. It is mainly the newly added [Concentration Mode] that brings some new changes to all weapons. Let's take a look below.

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Firstly, a notable change is that this generation's three ranged weapons cannot perform melee attacks directly on the ground. In the past, we could achieve a smashing attack by combining buttons (such as the circle button plus the triangle button on the controller). However, in this title, such an attack can only be triggered by pressing the reload button during a jump, and it comes with a slight increase in melee damage.
Next, we notice the ammunition system at the bottom right corner. Typically, Ammo 2 seems to have become infinite in this generation, though whether this setting will be retained in the final version remains unknown; it undoubtedly provides a significant boost to the light bowgun's sustained firepower. Meanwhile, other types of ammunition, such as status effect rounds and elemental rounds, still need to be prepared or crafted by the player.

It is particularly worth mentioning that special rounds like recovery rounds, hardening rounds, and demon rounds have a completely new application method in this game. Previously, these rounds needed to hit teammates to take effect, but due to teammates often dodging, their effectiveness was limited. In this generation, when these rounds are shot onto the ground, they form a smoke area, and players can enter it themselves to enjoy the corresponding buff, greatly enhancing the support capability of the light bowgun.

In addition, the light bowgun has a new feature called Concentrated Shot (Concentrated Special Round). By pressing the RE button, you can fire a concentrated special round, dealing significant damage to monsters. More interestingly, during the charging process, the player can move and cancel the shot at any time, avoiding waste of bullets.

When the light bowgun is drawn, holding the aim button and firing a bullet will bring up two derivative options in the upper right corner: Quick Step and Powerful Follow-Up Shot. The Quick Step action existed in previous games, while the Powerful Follow-Up Shot is a new feature in this game. It requires at least two bullets in the current magazine and pressing a specific button (such as the circle button) after shooting, which enhances and fires the second bullet. Although the player cannot move during the shot, they can use Quick Step or a slide to cancel the recoil and adjust their position after firing.
Regarding Wyvernblast, there are also new changes in this game. From the weapon operation guide, we can see that different light bowguns or different types of ammo can be paired with specific special rounds. This means that, in addition to Wyvernblast, we may also use other types of special rounds, adding more possibilities to the combat strategy of the light bowgun.

Finally, let's talk about Rapid Fire Mode. By switching mode buttons (such as the circle button), players can enter Rapid Fire Mode, where the light bowgun can only fire specific types of ammo. In Rapid Fire Mode, the firing rate and damage of the light bowgun are significantly increased, and it can even be combined with the Powerful Follow-Up Shot for high-speed powerful shooting. Additionally, there is a derived action in Rapid Fire Mode—Quick Step Rapid Fire, where the player pulls the joystick direction and presses the dodge button after shooting, allowing them to fire ammo while dodging, which is both stylish and practical.
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In summary, the light bowgun in the Monster Hunter: Wild Beta version has undergone many innovations and improvements while maintaining its original characteristics. Players can develop different combat strategies by flexibly using various types of ammo and derivative actions, enjoying a more diverse hunting experience. I hope this analysis provides useful references and ideas for all hunters!