In the Hero Adventure Group, the Greater Rift is classified as a regular dungeon and is a crucial part of the game that players frequently encounter in the early stages. The strategy for the Greater Rift in the Hero Adventure Group is shared because its difficulty is relatively low, mainly to help new players quickly become familiar with the game's operations and dungeon mechanics, laying a solid foundation for future challenges in higher-difficulty dungeons.

When entering a regular dungeon for the first time, players do not need to use the special item known as a dungeon ticket, which lowers the barrier to entry and encourages them to actively try different dungeon challenges and accumulate game experience and resources. After successfully defeating the bosses in a regular dungeon and preparing to open their treasure chests, the dungeon tickets come into play. The first chest from each boss is free, giving players at least one chance to obtain rewards from the boss without any additional cost.
These rewards include various types of equipment, items, and potentially rare materials or currency, which significantly contribute to the growth and development of the player's character. To motivate players to challenge dungeons and defeat bosses, the game also provides generous extra rewards for the first-time boss killers. Players can easily view and claim these exclusive rewards through the Boss Drop Preview on the Rally Stone interface. These rewards not only help improve the player's equipment level and overall strength but also provide strong support for their subsequent development in the game.

For example, some rare materials can be used to craft advanced equipment or enhance existing gear, while currency can be used to purchase various game items and services, further enriching the player's gaming experience. Regular dungeons also feature a unique clear function, a very convenient and distinctive design in the game. To activate the clear function, two conditions must be met: first, the player must have successfully completed the dungeon, proving they have the necessary strength and understanding of the dungeon mechanics; second, the player's level must be 10 levels higher than the minimum level required to enter the dungeon. This requirement ensures that only players with sufficient strength and experience can use the clear function, preventing imbalances due to large level gaps.
The clear function is very powerful, allowing players to directly obtain rewards with a single click. This feature greatly saves players' time and energy spent on repeatedly challenging the dungeon, enabling them to more efficiently acquire game resources. However, each clear, in addition to consuming the required dungeon tickets for opening chests, will also be affected by the daily free chest openings provided by the Revered Argent Dawn Insignia, and there will be a fixed clear consumption.

It is worth noting that each dungeon has one free clear attempt per day, which resets at midnight. For players who have previously completed the dungeon, they need to complete it again to meet the conditions before using the clear function. This, to some extent, ensures that players do not overly rely on the clear function and still need to maintain their enthusiasm and practical skills for challenging dungeons. In the battles within the Greater Rift, players have also summarized many practical tips.
For example, when challenging in a group, the first character to attack the boss will attract aggro, and other team members can focus their attacks around this character to quickly defeat the boss. In lower-level dungeons, players can even try to gather all the bosses together for a kill, which, if successful, will greatly increase the efficiency of clearing the dungeon. However, in higher-level dungeons, due to the stronger attacks and skills of the bosses, it is not recommended to use this gathering tactic, as it may lead to significant casualties or even a wipe. When a player is heavily injured in battle and cannot recover health fast enough, they can try running around the boss, using flexible positioning to dodge the boss's attacks, and then continue fighting after recovering some health.

This concludes the entire guide for the Greater Rift in the Hero Adventure Group. Players who enjoy the dungeon gameplay can give it a try. The difficulty of this Greater Rift is definitely not top-tier, and if you encounter difficult challenges later on, you can always join others' groups.