The main combat mechanism of the mobile game "Beneath the Strange" is built on a triangular relationship of mutual restraint, namely the dynamic balance between normal attacks, defense, and skills. Therefore, in this mechanism, the "Beneath the Strange" move variation tutorial that I have compiled includes some move variation techniques. Here, not only do you need to have enough experience, but you also need to recognize the starting moves of each character's skills, so that you can effectively resist the enemy's skill attacks through defensive operations.

Learning to use move variations allows you to trigger a counter effect at the moment of successful defense, creating an opportunity for your side to counterattack. Normal attacks have the ability to break defenses; when facing the enemy's defensive stance, you can break their defense with precise normal attacks, thus opening up a gap in the battle. At the same time, skill releases can appropriately interrupt the enemy's normal attacks, disrupting their attack rhythm and buying precious breathing room and counterattack time for your side. In short, normal attacks have a natural restraining effect on defense.
In the game's rich skill system, skills are divided into two major categories: Blue Light Skills and Red Light Skills. Blue Light Skills are similar to regular minor skills, which are more common in battles and are frequently used by players to interfere with and strike opponents. On the other hand, Red Light Skills are more powerful, including the characters' ultimate moves and some special external body skills. The external body system is unique, providing players with four available points in total. External bodies are divided into three different types, consuming one, two, or three points respectively, but players can carry a maximum of three into battle.

This requires players to reasonably match and choose based on their own fighting style and the characteristics of their opponents. For example, when facing an opponent skilled in close combat, one might choose to carry some external bodies with control or distance-creating effects. When dealing with a long-range attacker, one could equip some external bodies that increase their own defense or flashing abilities. External bodies are also divided into Blue Light Skills and Red Light Skills, where defensive operations can only defend against Blue Light Skills, but not Red Light Skills.
Red Light Skills possess powerful penetration capabilities, capable of directly interrupting the enemy's normal attacks, skills, and other combat states, creating excellent opportunities for your side to attack. A character's Red Light Skill is equivalent to a strong ultimate move, which requires accumulating energy to release. In the game interface, players can clearly see the energy bar next to the character's portrait. Once the energy is fully accumulated, they can release a powerful ultimate skill. There is also a lot of room for move variation operations, in addition to basic operations, some throw techniques and evasion skills can be varied as well.

Evasion consumes one stamina, but if a player can time it perfectly, triggering a perfect evasion, no stamina will be consumed. Besides evasion, there is also an escape operation, which consumes three stamina and has a 12-second cooldown.
Additionally, in the game, there exists an even less costly active escape operation, though it still requires spending 2 stamina, making this escape more stamina-efficient than the previous one. If you want to directly enter the next attack or defensive state, consider using this escape operation, as stamina will gradually recover over time. If the opponent actively escapes and cancels the follow-up to come over with a normal attack, breaking the defense, it is crucial to always pay attention to the opponent's move variation initiation actions.

That concludes the "Beneath the Strange" move variation tutorial. Actually, learning such move variation operations means that your defense and counterattacks won't be fixed, adding an element of strategy. Also, regarding the previously mentioned external bodies, although this game is 3D, in PvP, enemies are automatically locked onto, reducing the need for managing the view, and allowing you to focus on attacking and defending as much as possible.