As an adventure game that traverses between the past and the future, the world of Double Helix is quite fascinating. Recently, I've noticed many players discussing this topic. The world of Double Helix is divided into four main worlds. In the following content, I will introduce the background stories of these worlds, as well as the significance and status of the native inhabitants.

The most important object in the game world of Double Helix is the Tree of Heaven. In the world of the sages, its crystals can be found everywhere on this continent, which eventually earned it the name Tree of Heaven. The fruits of the Tree of Heaven are crystal clear and possess a small amount of magic. The residents of the continent affectionately call them Moonstones. Players can also collect a small amount of Moonstones in the game to enhance their combat abilities.

The first race to discover the Tree of Heaven was called Charon. They are the oldest ethnic group on this continent and are basically similar to modern humans, except for a pair of small horns on their heads. The Charon are skilled at harvesting Moonstones, but with the development of time, they were eventually called the children of demons, though no one knows why.
Afterward, the residents of the continent began to attack the Charon. However, the Charon were not good at fighting, and when the clan faced extinction, a very small number of its members awakened a power, later known as "Hai," which could summon spirits to fight.

The earliest nation in the world of Double Helix was called Elision. The residents here worship the Tree of Heaven and can use its magic to enhance themselves. They were also the first country on the continent to have laws, but a sudden disaster has left the population sparse.
To avoid these disasters, the people of Elision had to move to other continents, but racial discrimination made it difficult for them to integrate into other groups.

About 1400 years later, the homeless people of Elision re-established an empire, this time choosing the distant continent of Moxifa. They thought this would allow the clan to continue, but the remote continent was threatened by the appearance of foul beasts, putting the lives of the clan members at risk again. The player's role is to help these native inhabitants defeat the foul beasts and create a peaceful coexistence.

This concludes the introduction to the world of Double Helix. Although the above content is extensive, it is quite exciting after a thorough read. As a high-quality MMO game, excellent background creation is also a major factor in attracting players. I wonder if the readers are satisfied with the world of Double Helix?