In Lost Castle 2, players can build special gameplay styles based on different weapons, items, and runes. Before reaching maximum talent points, the standard is usually based on the number of runes. Many players must be curious about what kinds of builds are available in Lost Castle 2. Here, I will share some of the more powerful builds commonly used in the game, briefly explaining their core construction requirements. You can also refer to this guide for building your own.

Red:
Typically, combinations like 20 red 15 green, 25 red 10 green, or 30 red 10 blue can be used. The attributes mainly focus on critical attack power. After the rune reaches full energy, it can trigger a rune slash attack that deals damage based on attack power. The 20 red 15 green combination offers both survivability and output, making it suitable for weapons like great swords, turbo furnace guns, and dual knives, focusing on attack and special attacks, providing both high burst damage and survivability.
Then there's 20 red 10 green, which leans towards rune slashes, primarily using red items, suitable for high-attack-speed weapons like dual knives, some great swords, and turbo furnaces, offering a more diverse playstyle. Additionally, weapon attacks paired with high-damage skills, such as flame wands and bows with high skill damage.
The core items are "Soul Siphon Wedge" + "Bizarre Glasses" + "Invisible Blade". The main idea is to stack critical hit damage and attack power, aiming to boost damage significantly, ideally reaching an attack stat of 150. Armor choices include classic light and heavy armor with three legendary armors.

Green:
20 green 15 red, high health shock combined with some attack output, weapons can be great swords, one-handed swords, or turbo furnace guns, generally focusing on survival, with balanced overall capabilities. Another option is 30 green 10 red, pure tank build with critical hits, playable with poison damage or summoning, providing decent output while being very durable, though bursts are average.
There’s also a 30 green 10 blue 5 red critical health skill build, mainly playing kite tactics or using poison damage and summoners to pull enemies while restoring mana and casting spells. Output isn't particularly high, but survival is stable. For example, a common shock summoner build recommends melee weapons, preferably those that can crit, benefiting from shock effects.

Core item "Parade Crown" stacking shock damage, up to 40 layers, getting stronger with each hit, but resetting when entering new areas. There's also "Ivilia's Torrent Lantern", triggering shock for summons when you do, increasing shock coverage. Usually, the crown is prioritized as lantern effects are generally weaker early on due to fewer summons. Armor options include Rune Armor, Oath Power, and Beast Armor, all providing solid overall boosts, especially Beast Armor paired with glasses, yielding high damage.

Blue:
20 blue 10 red 5 green is a very balanced magic damage build, suitable mainly for staff-based builds, providing decent survival. 20 blue 20 red focuses on extreme attacks with bow skills, katana skills, etc., delivering very high damage but being fragile, requiring quick reflexes. Another build is 30 blue 10 red, skill-focused, combining missile-based squishy mage playstyles, primarily for staffs, with some bow weapons also usable.
For a skill-missile build, focus on skill-based output with missiles as secondary. Recommend using skill-focused weapons, frequently casting skills. Armor selection depends on needs; if lacking mana, use Legendary Robes, if missiles dominate, choose rune clothes. Core item "Missile Seal" provides extra damage beyond spell energy, with significant seal explosion damage. Gem Sword allows combining skill and missile builds, adding more attack power and enhancing skill damage.

This concludes the introduction to common Lost Castle 2 builds. The basic idea is to collect items with positive bonuses and matching colors, ensuring stable builds even without considering talents, allowing for many personalized builds. Weapon and armor choices follow the same principle; purple and gold items are sufficient for progression.