Modern warships are shooting and strategy games modeled after some of the high-tech ships of today, while large battleships and big guns have become a thing of the past. It is now the era of destroyers, cruisers, missile ships, and battle bombers. Therefore, this article focuses on introducing the top ten strongest destroyers in the game, analyzing the strength gradient of current destroyers. Interested players can take a look!

T4: Relatively weak level
D66, with decent layout design but weaker weapon configuration and insufficient mobility, its overall performance is unsatisfactory.
DDGX destroyer, lacking firepower, it easily capsizes when facing missiles from the side, disappointing performance.
Atago-class Ashigara, average firepower in the current version. Although it doesn't capsize easily, its missiles have an angled firing problem, and handling feels poor. DDX performs poorly in terms of mobility, weapon layout, and hit area. Despite having a high perspective and anti-aircraft cannons, its strength remains low.
Admiral Ushakov of the Sovremenny class, as the destroyer version of the CG72 cruiser, has balanced firepower configuration but lacks uniqueness, performing mediocrely.
Aki, with neither outstanding firepower nor anti-aircraft capability, its practical output with locking rocket artillery is limited, making it hard to adapt to high-intensity matches.

T3: Medium-low level
Hangzhou, with poor weapon layout and average forced damage capability. Although three torpedoes perform well in close combat in lower-tier matches, if blocked by the opponent's terrain, it basically loses its ability to output.
Moyai-class destroyer, with strong anti-aircraft capability, but in the current version where fighters don't get too close, this advantage is hard to demonstrate. Additionally, the locking missile HCM limits forced damage capability, and laser guidance operation experience is poor, making it difficult to perform smoothly without laser guidance.

T2: High practical appearance rate
Leader, with excellent transition speed and good firepower, equipped with a very high perspective, it has always been active in real player matches. The downside is average mobility and poor anti-aircraft capability.
055A, as a mainstay of the game, despite multiple version adjustments, it still maintains a decent level, with stable practical performance.
King Sejong the Great, with high health, good mobility and firepower, but slightly inadequate anti-aircraft capability.
055, classic rocket ship, achieving high suppression output through high perspective and triple rocket artillery, providing a good practical experience.
1199, as a reskinned version of the 055 Nanchang, with slight adjustments in weapon layout and base attributes, the overall strength is basically consistent.
Type 83 destroyer, with excellent durability and barely sufficient firepower. Although its practical appearance rate is not high, its overall performance is still commendable.
Besseli, an old point-defense ship, although gradually exiting the top tier with the introduction of new ships, it still excels in point defense with dual main guns and triple rocket artillery. The downside is a low perspective and no VLS.
Jack H. Lucas, the first Arleigh Burke III destroyer, equipped with distinctive Standard Missile 6, it has excellent anti-aircraft capability and meets ship-to-ship firepower standards.
Ted Stevens, the second Arleigh Burke III destroyer, with innovative 1×4 missile slots, but due to low fault tolerance, its output capability is limited when missiles are intercepted.
Red Rum, with excellent mobility and qualified firepower, but weak anti-aircraft capability, it can easily separate from teammates due to excessive speed.
TF2000, with excellent firepower, anti-missile, and anti-aircraft capabilities, but almost collapses in practice after four torpedoes are intercepted. Additionally, the slanted missile launch system often causes missiles to collide with mountains, affecting the operational experience.

T1: Top-level strength
Zumwalt, with excellent mobility speed, radar, and detection range, long-range firepower delivery is also strong. Anti-submarine capability can be compensated by delaying time using terrain, and air defense relies on HQ-26. Locking missile players may only achieve T2 or T3 levels, but skilled players can maximize its radar advantage, undeniably powerful.
Kirin, whether in single-round burst or sustained output, it performs excellently. Although operation is complex, its comprehensive performance is strong with few drawbacks.
Type 2145, with extremely high vision, powerful firepower, rapid mobility, and good anti-aircraft capability. The 1+1+2 missile configuration is slightly complex but overall very strong, one of the best gold destroyers in the current version.
Type 058 destroyer, with outstanding terrain control, excellent long-range firepower, and four Sea Eagle Sigma anti-aircraft systems, it performs comprehensively and has high practical strength.
Type 052DM Dazhou, with luxurious firepower configuration, single-round forced damage approaching 300,000, capable of easily taking on large ships first-hand. It also has no obvious weaknesses in air defense and anti-submarine capabilities, a well-rounded ship worth acquiring.
Constitution, excelling in long-range point defense, with excellent high-precision, high-speed electromagnetic railgun feel, and relatively prominent air defense capability. The downside is a low perspective and no anti-submarine capability, making it passive against submarines.
Smart8000, with strong mobility and high burst power from locking missiles, excellent anti-aircraft firepower, and outstanding comprehensive practical strength.

The above is an introduction to the top ten strongest modern warships, along with some other ships in the strength gradient. You can use this as a reference when choosing. Ships in the T2 tier are already quite useful. T1 ships have certain acquisition thresholds, and some require higher operational skills to fully utilize their potential.