The cultivation system of the game is not too complicated, mainly focusing on upgrading, weapons, and equipment. However, each cultivation gameplay has some unique designs. So, the following editor will tell everyone how to play the Arknights Endgame cultivation system. If you don't know what features the cultivation system of this game has, then you must follow the editor's lead. The following will bring a more detailed cultivation gameplay introduction, hoping to help everyone.

I. Cultivation System Gameplay Guide:
1. Upgrading: The character level mechanism is segmented. Before level 20, players can gain experience through battles or by directly using experience cards. After level 20, battles no longer provide experience, and every ten levels require an advancement. Advancement consumes basic advancement materials and special fungi. From level 20 to 50, experience injectors are needed; from level 50 to 70, another type of experience item called white balls is required. These experience items and the basic advancement materials mentioned earlier can be obtained by grinding dungeons. Currently, there is also a trade function in the Credit Shop of Kluexi in the game, where players can obtain these basic materials through this channel. Leveling up has a small impact on combat ability in the early stages but becomes more significant later. Additionally, passive skills and infrastructure skills need to be upgraded and advanced.

2. Weapons: The game's weapons add some attack power directly and then provide percentage boosts to different attributes, including attack power, health, defense, armor penetration, critical hit rate, and critical hit damage. Besides direct numerical increases, there is also a weapon passive skill, allowing players to infer which characters it suits best. Weapons have two cultivation points and an independent leveling system. Upgrading requires consuming other weapons and weapon experience packs, with advancements every ten levels. However, weapon breakthroughs do not require the same type of weapon; ordinary weapon breakthrough materials suffice. There is also an activation system that allows equipping a "substrate" to enhance weapons. This feature can be understood as random stat lines but has a lower priority. Substrates drop from monsters and range from green to blue, purple, and gold quality. Gold substrates can only be synthesized from three purple ones. Higher-level enemies drop higher-quality substrates. Generally, enemies above level 40 drop purple substrates.

3. Equipment: Equipment is a system similar to spirit orbs. Wearing a set of the same series triggers additional effects. These can be obtained from treasure chests in the wild or produced in infrastructure. Production costs are relatively low, so it's not too resource-intensive. Equipment has a user level requirement, with the current maximum being level 40, meaning only operators at or above level 40 can wear them. Golden equipment can be obtained through infrastructure production after unlocking certain infrastructure technologies. Production equipment gains one refinement point every four hours, allowing switching to refinement mode to produce T4 purple equipment. Successful refinement deducts one refinement point and yields golden equipment. Golden equipment has no difference in stats compared to the original purple equipment, except for random stat improvements within a certain range.

The above is the guide on how to play the Arknights Endgame cultivation system provided by the editor. Currently, the three main aspects of the game's cultivation system are as mentioned above. Remember to keep up with level upgrades, prioritize suitable weapons for your characters, and don't worry too much about substrates for now.