"Isra" is a turn-based strategy game, featuring many characters with different rarities. However, if a character has a strong mechanism, it can still be used. Some players want to know how Fors is in Isra; this is an SR card, and many have likely drawn it from the gacha pool. Therefore, they want to know its strength and whether it can be used during the transition period.

Fors' skills are relatively unique, allowing the creation of a continuous damage zone called Plague Infection. Of course, Fors will also take some true damage. The bullets fired by Fors can deal 280% damage to a single enemy and have a 60% chance to apply a one-turn DoT effect. Upgrading can increase the damage multiplier and trigger probability.

The skill "Infection Zone" allows Fors to have a 50% chance to chase the main target after other teammates use damage-dealing skills. Upgrading increases the chase probability, enhancing Fors' effectiveness and durability, without mentioning any limit on the number of chases.

The skill "Plague Spread" fires virus shells that trigger chain explosions, dealing area-of-effect damage while reducing enemy speed and having a high chance to apply a two-turn DoT effect. The key points are the slow and DoT effects; in turn-based games, speed is a very important attribute, and the advantage of going first is significant.

Overall, Fors can achieve powerful sustained output and chase output through minor "self-harm." This characteristic provides an advantage when facing groups of enemies, and DoT and chase effects also have a certain bodyguard effect.

The discussion about Fors in Isra ends here. From the skill mechanisms, it appears to be an output-oriented character. While burst damage may not be strong, sustained output and chase abilities are quite potent. It can be considered for teams focusing on sustained damage or multiple hits. However, as just an SR output card, its ceiling is not high, making it easy to replace.