Dragon's Breath Divine Silence map challenge guide and Dragon's Breath Divine Silence S1时空涡流 recommended lineup

2025-02-04 19:02:56

The Dragon Breath Divine Silence map challenge is also known as the dungeon challenge, which will offer higher difficulty challenges as the storyline and season progress. The S1 challenge in the Chinese server is the Time-Space Vortex, commonly referred to as the Sea King. So how should you build your team? There are many different systems in the game, and players can form different teams based on the cards they draw, including the Wild system, Fearless system, Inspiring system, etc. Below, I will share specific strategies for the Dragon Breath Divine Silence map challenge.

Wild Team:

The core of the Wild Team is Mother Dragon, with accessories like Big Horn and Lantern, Fire Lizard, and Fireball can also be considered as accessory candidates. The Wild Team revolves around Mother Dragon, and the mechanism of this team is that each time a teammate triggers Wild, Mother Dragon can deal an additional attack. Therefore, it requires multi-segment Wild triggers, while single-segment triggers like Rash or Naida are not suitable for the Mother Dragon system. If you don't have Mother Dragon and want to form a Wild Team, you can focus on Lantern > Big Horn > Dual Flame Swords. The Clown has the same mechanism as Mother Dragon but offers much lower buffs, so it can only be chosen under multi-segment Wild conditions.

The tank and healer choices for the Wild Team are typically 1 tank and 1 healer. In some special cases, Mud Golem can be used to stack defense as a healer. If using Poison Blind Girl, the tank must be Mud Golem. For casual players, Mud Golem + Haisandra or Isolde + Mud Golem can be formed.

Fearless Team:

The Fearless Team system needs a core character who can act as the Fearless core, whose abilities are mostly multi-segment and considered normal attacks, triggering additional Fearless damage with each normal attack. To maximize damage, the team should have at least two Fearless cores, or at least one "Shatter (Bull)". The main core is definitely "Nasjeka", and secondary core options include "Ancient Tree" and "Shatter". Both main and secondary cores are very strong, but some characters have high output even when used alone.

For support roles, prioritize mechanisms; powerful mechanisms are more important, with invincibility being better than immortality, which is better than resurrection. During the fourth stage of the Sea God, if these mechanisms are present, there's no need to bring dispel effects. Reducing enemy attack power is better than increasing defense, as reducing enemy attack power yields greater benefits. There are many Light-based tanks available, and players can choose based on their own roster, aiming to stay on the field as long as possible.

Inspiring Team:

The Inspiring Team is a special team setup that deals direct damage. Its mechanism is easy to understand: Inspire is a buff that doubles the damage when a skill is triggered while the buff is active. Therefore, the core of the Inspiring Team is the Inspire buff generator.

The key buff providers are "Loren of Residual Light" and "Aldon". Loren has a Heavy Strike Aura that boosts teammates' heavy strike damage, and his passive ability can apply a 10-second Inspire status to all allies after his own Ability Skill is fully charged. His Battle Skill deals radiant damage over a wide area, and when allies consume Inspire to release skills, the Battle Skill resets. His Ability Skill creates a field where allies consuming Inspire through Ability Skills gain a 25% Ability boost, and if he is in an Inspired state, consuming Inspire increases the attack power of all Inspired allies by 40%.

Aldon's passive effect is unique: when an ally with the Inspire designation uses a skill that consumes Inspire, if the ally is already inspired, there is a chance for increased damage; if not, there is a chance to gain Inspire and immediately use it for skill consumption. His Battle Skill randomly attacks with 3 spheres, increasing to 5 if inspired. His Ability Skill creates a field where the passive trigger rate is increased to 100%, and every 2 seconds, random penalty shots are fired at enemies, reducing the attack interval to 1 second if inspired. These two characters can frequently generate Inspire states, making them crucial for building an Inspiring Team.

This is the lineup sharing for the Dragon Breath Divine Silence map challenge in the S1 season, specifically the Time-Space Vortex challenge. It is one of the stable sources of diamonds, so it's worth playing multiple times, even with a low-tier setup. You can build your system around the strategies mentioned above.

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