Spiral Knights peak battle Tempure strategy. How to beat the Spiral Knights peak battle Tempure in hell mode.

2025-02-04 19:50:57

Temprey is a powerful boss in the peak battle of SaiNo, especially in the hell mode, it is even more difficult to deal with. Here, we will share the Temprey strategy for the peak battle of SaiNo. This instance has a total of five boss battles. The difficulty of the last boss battle is not very high, but there are four prerequisite battles before it, and failing any three will end the battle prematurely, so there is still some pressure overall.

Tawel

Ground Mechanical type, 6000 HP, multi-sprite BOSS, with preemptive +3 and innate attack +2. Whenever the player uses a skill, Tawel eliminates its own enhancements and becomes immune to physical attack damage. The ultimate move "Rock Top Wall Strike" reduces the effect of the opponent's health potion and increases corresponding health, and EVP is effective. The attribute skill "Fold Mechanized Dust" has almost no additional effect. Another skill "Illusory Sand Floating Tower" can boost all attributes and double the effect when health is higher than the opponent, restoring a certain percentage of maximum health each turn. If Tawel's health falls below half, the fixed damage effect is weakened.

To deal with Tawel, it is recommended to use Journey to the West support and the Three Brothers as support, along with Green Flame, Radiant World set, etc. equipment. The main character chooses Qian Shang, starting with "First Three Falling Flowers" to absorb enhancements, then using "Floating Dream Qian Shang Decree" for output, and later using "Hope Hymn" for finishing moves. Tawel will use "Illusory Sand Floating Tower" for enhancement and healing, but Qian Shang's dual defense can handle her skills and eliminate enhancements.

Casper

Light Ultra Energy type, 8000 HP, multi-sprite BOSS, with preemptive +3 and innate attack +2. When using skills, it eliminates its own enhancements and becomes immune to special attack damage while swapping attributes with the opponent's sprite. The ultimate move "Floating Light Like Stars" has a 40% chance to cause double damage, increasing by 20% each use up to 100%.

To deal with Casper, it is suggested to use Journey to the West support, Green Flame, Silver Wing Knight set, Inverted False Mask, etc., along with Shadow Bat and Potential Spirit Snake. At the start of each turn, Casper swaps attributes with the opponent, Shadow Bat uses "Thousand Shadows Entangle" to absorb enhancements and increase output. Then use Potential Spirit Snake for attacks, and finally use its ultimate move "Spirit Energy Dazzling Strike" at low health for guaranteed increased damage.

Sad Black Child

Evil Dark Shadow type, 10000 study, single-sprite BOSS, with preemptive, seal attribute, and innate attack +2 characteristics. The ultimate move "Dark Erosion Deception" adds 300 fixed damage if the damage is less than 300, and if it strikes first, the fixed damage increases by 150 points. The 140 skill "Binding Impact" has almost no additional effect.

To fight Sad Black Child, it is still recommended to use Journey to the West support and the Three Brothers support, along with Green Flame, Radiant World set, etc., equipment. The main character uses Holy Spirit Puni and Han Yu Star Emperor. Holy Spirit Puni can use "Divine Salvation Light" for continuous output against Sad Black Child.

Bloody Sad Wind

Chaos Flying type, 12000 HP, multi-sprite BOSS, with preemptive, seal attribute, and innate attack +2, and after using skills, it eliminates its own enhancements and reflects red damage. The 140 skill "Dark Soul Imprisonment" doubles power and eliminates the opponent's defense boost if the opponent is in an abnormal state.

The preparation for the battle remains Journey to the West support, Green Flame, Silver Wing Knight set, Inverted False Mask, etc., equipment, and the battle backpack can choose Pancduos, Tiddo, Yuan Tianzun, Dian Wei, and Mo Yu *2. Pancduos first attaches "Ghost Fire Entangle" to stack damage on the BOSS, Tiddo appears on even turns, triggering "Starlit Stage" field damage increase. Next, Dian Wei uses the ultimate move "Blood Bath Frenzy" for finishing moves, and finally Mo Yu uses "Dream Fragment" for triple damage output.

Temprey

Bug type, 14000 HP, multi-sprite BOSS, with preemptive, seal attribute, and innate attack +2 characteristics, and immune to pink damage (fixed damage and percentage damage).

The final boss is relatively weak, recommending Journey to the West support, Green Flame, Silver Wing Knight set, Inverted False Mask, Jiguang Phoenix Feather title, etc., equipment. The battle backpack can choose Moonlight Star Soul. Use Moonlight Star Soul's ultimate move "Moonlight Waltz" for attacks, triggering preemptive when health is below 200, with damage potentially tripling.

About how to defeat Temprey in the peak battle of SaiNo, this is all we have introduced. The final boss battle's intensity is generally average, but the few prerequisite boss battles before it still have some difficulty. The lineup is mostly similar, mainly focusing on the boss's mechanism and the order of your sprites' actions. Understanding these will make it easier to handle.

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