Which is the strongest class in the late game of Immortal Swordsmen? The game currently has three classes set up, each with its own unique characteristics. After equipping different abilities, various schools can be derived. Many players are curious about which class is stronger in the late game. Players can refer to this article's analysis of the classes and may find an answer after reading.

First is Fiery Sun, which can be directly understood as fire cultivation. It mainly focuses on burning as its core. In terms of gameplay, players can choose the detonation build or the continuous burning Li Huo school. This class is relatively powerful in the early stages, dealing high damage and significantly suppressing enemies, accelerating the game progress. The operation difficulty is also low, and it deals good area-of-effect damage. However, it is relatively weak in the mid-game but becomes very strong in the late game.

Zhen Wu is a popular choice for many players who enjoy sword cultivation. Many players choose this path. There are two development builds available: one is Heavy Light, which ignores enemy shields, and the other is Fu Long, focusing on harvesting low-health targets. Initially, Heavy Light should be prioritized, and later on, it can be transformed into the Fu Long build depending on the situation.

Both builds have strong combat capabilities and are suitable for early exploration. Once sufficiently leveled, they can deal significant damage in the late game. Lastly, there is Tai Xu, specializing in lightning cultivation. Initially, it is relatively weak.

However, its power increases significantly in the mid-to-late game. It can activate either the Five Thunder or Shen Xiao schools for development. Choosing this school will lead to smoother progression, but switching between the two builds is somewhat difficult. It’s best to decide on a direction from the start.

This concludes the recommendation for the strongest class in the late game of Immortal Swordsmen. Actually, the three classes do not have significant differences in their advantages and disadvantages. All three classes are suitable for late-game development, but they counter each other. Therefore, choosing any class is feasible based on personal preference.