The Swordsman class in the game has a unique charm. They can choose to advance to Berserker or Dark Knight, unlocking more powerful skills and abilities later on. How good the fully awakened Swordsman class is depends on how players understand and utilize these abilities. This class excels at using their sharp swords and the dark energy within them for combat, so most of their damage output is melee-based. However, due to the nature of their weapons, they can also attack from slightly longer distances.

The Swordsman's slashes are not only swift and powerful but can also generate fierce sword auras. In certain skills, they can achieve aerial strikes, making this class possess various skills such as displacement and control, as well as an excellent floating mechanism. This makes the operation relatively simple, making it very suitable for new players to quickly get started and enjoy the joy of combat. In battle, the Swordsman can leverage their mid-to-close range output advantages by combining skills with normal attacks to form a coherent and efficient attack rhythm.
When Swordsmen choose to advance to Berserkers, they switch to dual swords, and their ultimate ability increases attack speed, making their attacks as swift as lightning. If they choose to become Dark Knights, they further enhance the dark energy within them, forming demonic hands, and can even summon powerful demons to assist in battle, showcasing a more spectacular combat scene. As a Swordsman in battle, every swing of the longsword can trigger special effects of sword aura. Throughout the process, they excel in sudden dashes and displacements, breaking the balance of the battlefield, and can use strong aerial attacks to incapacitate enemies, demonstrating excellent control capabilities.

Therefore, in the Swordsman class, floating techniques are undoubtedly the most exquisite. They can even perform continuous slashes in the air, bringing a stunning visual experience. Thanks to their mid-to-close range attack advantages and outstanding floating skills, Swordsmen have become an ideal choice for new players. Players can determine which direction to advance by combining simple normal attacks with skills. The advancement here also affects the effects after awakening, for example, the signature skill of Berserkers is to summon dark madness to envelop the entire body, greatly increasing attack speed within a short time, and switching to a more rapid dual-sword combat mode.
On the other hand, Dark Knights aim to materialize the dark energy within them, enhancing the strength of their dark-infested arms. Although their movements become slower, Dark Knights can summon demons to descend upon the battlefield and serve them. There isn't a significant difference in power between the two, but choosing Berserker allows players to activate the unique transformation skill of being possessed by an evil god. At this time, he transforms into a nightmare in the dark, with dark attribute attack power drastically increasing. During combat, hitting enemies results in higher bleed values, providing better bloodsucking recovery effects.

In comparison to traditional Swordsman output, Dark Knights actually demonstrate a certain level of destructive power. They can flexibly possess enemies, expanding their attack range, or use skills to pull distant enemies close for a fatal blow. Additionally, Dark Knights master various mid-to-long range consumption skills and battlefield-crossing dash skills. However, this also means that Dark Knights require higher flexibility in operation. Players need to choose advancements based on their strengths.

This is the introduction of the fully awakened Swordsman class. If you like the Swordsman in the game, don't miss this introduction brought by the editor. Many people choose this Swordsman class, and you can choose the development direction of the Swordsman based on your preferred combat style.