The Demon Swordsman represents another unique path for Swordsmen in the utilization of dark powers. Unlike the Berserker, this class transition does not enhance physical abilities but focuses on skill and strategy usage. Everyone can also learn more about the Fully Awakened Demon Swordsman because those who choose Swordsman as their base class and do not want to follow the Berserker route can only choose the Demon Swordsman route.

As a skill-based character, the Contract Demon Swordsman's attack speed is not fast, and it can even be said to be somewhat slow. However, he has high skill damage capabilities, which gives him extremely high burst power in battle. The Contract Demon Swordsman's greatest feature is his ability to summon a demon god. The skill Twilight Guide can summon a demonic hand that increases the damage of normal attacks during its duration. The ultimate skill, Descent of the Demon God, directly summons a demon god for large-scale attacks. If the Berserker is a raging brute, then the Contract Demon Swordsman is a nobleman in the end times.
In battle, whether it's skill release or combat rhythm, everything is perfectly controlled. In terms of combat strategy, the possession effect of Twilight Guide can slightly expand the attack range, making the Demon Swordsman more flexible in dealing with enemy attacks. By using Hand of Evil to pull targets closer or using Dark Dash to quickly approach enemies, followed by large-scale strikes, the Demon Swordsman can maintain continuous pressure on enemies. The Demon Swordsman has some long-cooldown mid-to-long-range consumption skills, which require more caution and precision when used.

He also possesses mid-to-long-range dash skills, allowing him to adjust his position flexibly in battle and avoid being surrounded by enemies. Compared to the Berserker, the Demon Swordsman relies more on skill output, so ensuring the timing and accuracy of skill releases is crucial. In actual combat, players need to constantly monitor enemy movements. For example, when enemies are far away, they can use mid-to-long-range consumption skills to strike. When enemies get close, they can use dash skills to quickly create distance or counterattack.
Additionally, attention should be paid to the sequence and rhythm of skill combos. Before transitioning from first to second class, the choice of active skills is critical. First, priority should be given to maxing out the core skill Twilight Guide, which not only has powerful group-strike capabilities but also removes control effects when released, adding flexibility to battles. Additionally, Hand of Evil and Dark Dash are indispensable skills that effectively gather enemies and create opportunities for subsequent skill combos. These two skills are also recommended to be maxed out to maximize their effects.

For passive skills, priority should be given to passive skills related to active skills, maxing them out to enhance the effects of active skills. For example, increasing the damage bonus of Twilight Guide, the gathering range of Hand of Evil, and the movement speed of Dark Dash. After the second class transition, the skill point allocation strategy for the Contract Demon Swordsman will change. Active skills should still prioritize maxing out the core skill Twilight Guide, while using Dark Spike and Dark Predator for long-range consumption. These two skills can deal damage to enemies while maintaining distance.
Of course, the Demon Swordsman is not limited to long-range combat. Creating opportunities for close combat using Hand of Evil or Dark Dash is also possible. For passive skills, similarly, priority should be given to passive skills related to active skills and maxing them out. For example, increasing the duration of Dark Spike, the damage bonus of Dark Predator, and the grab range of Hand of Evil. Through such a point allocation method, the Demon Swordsman can perform more comprehensively in battle.

This concludes the introduction to the Fully Awakened Demon Swordsman. The Demon Swordsman's combat strategy emphasizes skill usage and timing. In terms of strength, there isn't a significant difference compared to the Berserker since both belong to the first-class transition. However, the direction of output is quite different.