The Cursed Tomb of Divine Dragon's Breath is a necessary dungeon for players to obtain different types of equipment materials, with many layers, the higher the layer, the greater the difficulty. Many friends ask how to pass the Cursed Tomb of Divine Dragon's Breath. Here, we share a lineup with relatively low cultivation costs and not so high demand for orange cards for your reference. At the same time, we will also briefly introduce some points to note when passing this dungeon.

Cursed Tomb Boss Mechanism:
The boss of this dungeon is called the Blood Prince, which is relatively simple among several material dungeons. Just by adjusting the core damage dealer heroes, you can easily deal with this boss. Before that, let's take a look at the skill mechanism of this boss. Skill 1 gives self-buff, Skill 2 adds a shield to himself, and Skill 3 dispels one buff from the team and then follows up with a sweeping attack, doubling the damage to units without buffs.

Team Recommendation: Garius + Atal + Wolesh + Ilina + Adolphus
Garius (Light Spear)
His captain skill "Defense Aura" increases the defense of all friendly units by 24% in all battles, making it more stable against the Blood Prince. The passive skill "Tough Skin" allows him to have a chance to gain a defense boost status when taking damage, which persists and cannot be dispelled, stacking up to 20 times. His battle skill deals Radiant attribute damage to the enemy and has a high chance to knock the target airborne, followed by gaining a 10-second hit recovery state. His might skill clears all debuffs on himself and heals all friendly units for 600% of his own defense. Light Spear is a commonly used defensive hero in the early stages, providing tankiness, healing, and a defense aura, fitting well with the Blood Prince dungeon.

Atal
His captain skill increases the attack speed of all friendly units by 24%, useful when you feel the output is insufficient. The passive skill grants a 2nd level attack speed boost effect lasting 5 seconds when dealing damage to enemies with less than 50% health, triggering at most once every 4 seconds. His battle skill, over 8 seconds, each normal attack deals an additional 80% of attack power as lightning damage. His might skill "Thunderbolt" shoots three crossbow bolts, each dealing 200% of attack power as lightning damage, and for every 1% extra attack speed, the skill damage increases by 1%. A decent blue card for output, this dungeon requires electric-based damage, and Atal is one of the higher-tier blue cards for output.

Wolesh (Ice Priest)
His passive skill allows him to heal the ally with the lowest health for 70% of his attack power when he deals damage. If an attack hits multiple enemies, this effect triggers only once. His battle skill deals three segments of freezing damage. His might skill deals three 220% attack power freezing damage to all enemy targets and has a 75% chance to apply a debuff invalidation status for 10 seconds. He can heal allies with low health, and crucially, has a high chance to remove enemy buffs, which is deadly for the Blood Prince who deals high damage with buffs.

Ilina
Her passive skill allows her to apply a shield equal to 10% of the maximum health of the nearest ally for 10 seconds when her skill hits an enemy, triggering at most once per second. Her battle skill releases a lightning chain, dealing 360% attack power as lightning damage, bouncing up to three times between enemies. Her might skill deals 710% attack power as lightning damage to all enemies within range and has a 75% chance to apply a 2nd level attack reduction status (lasting 10 seconds), while also having a 75% chance to remove one of their buffs. She provides healing, damage, and a high probability of removing buffs, similar to the Ice Priest's role.

Adolphus (Fire Shield)
His passive skill, when applying a shield to a target, if the target already has a shield, will restore health, with the amount being 75% of the shield value attempted. His battle skill applies a shield equal to 10% of the target's maximum health plus 2800% comprehension to a friendly unit, lasting 10 seconds, and increases their might by 15%. His might skill deals 450% attack power and 3200% comprehension as fire damage to enemies within range and applies a shield equal to 15% of the maximum health plus 3150% comprehension to all friendly units.

This is a general introduction on how to pass the Cursed Tomb of Divine Dragon's Breath. You can refer to the above lineup, mainly replacing the core damage dealer. If the output is insufficient, you can use food or a captain with an attack speed aura, and include heroes with healing and dispel effects. Make sure to provide enough shields and healing. If you find survival is not stable enough, switch to a defense aura and stack some health and defense for the core damage dealer, Atal.